Hi Ancient Lady,
I did not test the template but some samples and also try to compile the interpreter. Will test the template tonight.
- Yes, the libAGKiOS.a is there.
- I downloaded beta19 after installing Mavericks and updating all Mac software (many Gygabytes).
- As per yesterday, all my programs on the stable version (1.076) compile and run well on devices and simulator.
- Also all done with beta8 (I skipped all until 19) compile well. I added some frameworks and libs and have my "recipe" that works. Note that the recipe was applied to the Gekko template, so I probably have to use the template here too. I recalled that the samples haven´t worked on none of the AppGameKit versions, at least without thorough work applied.
- The recipe didn`t work with beta 19.
- So, you point me in the right direction when suggesting the use of the template as first option... my bad.. Thanks. Will report results when this works.
Recipe here:
Steps for your AGK1082 gekko template to run was:
a) Add the following libs to the project: libOAuth.a, libGoogleAdMobAds.a. Both are found on the AGK files, on IDE/apps/interpreter_ios/social plugins
b) Add the following frameworks to the project:
AudioToolbox
MessageUI
SystemConfiguration
CoreGraphics
Storekit
They are found on /applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.Platform/Developer/SDKs/iPhoneOS6.sdk/System/Library/Frameworks
To add, just drag the finder framework folder to the xcode files pane.
I did the same modifications to one of the sample projects, Box2D, but it seem to need another lib. Am looking for info on the errors, and trying to determine which lib or framework is needed.
Success!
The Box2D sample project and others run fine when the following frameworks are added (and libs from my previous post):
Mediaplayer
mediatoolbox
coreaudio
coredata
corevideo
videotoolbox
Probably one of these is not needed, but anyway it does not do any harm to keep it on the project.
Also I modified (again) the agk::InitGL( self.view) by removing the ".view" to avoid the runtime error from it.
It gives me the clue that TGC had not modified/checked the ios sample code, so I would suggest them to deliver a complete product by revising all the sample code and projects.
May the 3d force B with U