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AppGameKit/AppGameKit Studio Showcase / [WIP] Approaching Infinity - Kickstarter Victorious!

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Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 2nd Dec 2013 19:01
Congratulations!
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Dec 2013 21:12
This is way too cool to pass up! And I was really surprised to find that it runs on my crap Win XP machine, the same machine that won't run AppGameKit any more because of the sub-standard onboard graphics card.

Grats and looking forward to the next release!

Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 2nd Dec 2013 22:21 Edited at: 3rd Dec 2013 02:43
Quote: "I saw you cancel your pledge"

when i tried to "upgrade" to the $25 level, KS still said that i'd (only) be charged $20 ("at the $25 level"). i figured i'd remove any doubt by cancelling and re-backing.

Quote: "And on the 11th, all playtesters and above will get a version with a save function!"

Yeehaw!

Quote: "I'd like to quote what you wrote above as well."

of course. feel free to re-work/tool as you see fit.

congrats on your first successful Kickstarter! 8 days to reach (more) stretch goals! (i'm hoping for the $6,500 level ).

almost forgot: AI's made the newsletter!

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Dec 2013 23:30
Congratulations

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 7th Dec 2013 22:14
Signed up as a playtester! Looking forwards to having some fun with the testing!
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 9th Dec 2013 21:08
Thanks to all here!
It's now the final 48 hours.
Please Come Pledge Now!

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Dec 2013 21:25
Holly crapp that's awesome wath the funds have raised since the last time

Iam really happy for you

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 11th Dec 2013 14:56
upped my pledge again because i want to see an achievement system (and cause IBOL to do more work on this)

less than 4 hours to go on the kickstarter and it's almost there!

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 11th Dec 2013 22:38
Thanks, Nomad,
Yeah, I just sit around all day, doing nothing. More work is exactly what I need

Honestly, I made sure that my stretch goals were very financially affordable, but ALSO, that they were things I could do without overly much work...I already track tons of data about what the player does, so it's not too far off from giving them something for it.

I'm so glad it's over. (and also successful!)

backer version has been released at KS.

THANKS!

xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 12th Dec 2013 01:01
Congrats on the very successful Kickstarter!
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Dec 2013 11:27
IBOL, well done. Glad to back such a fun game. Looking forward to seeing some of the features implemented!

oct(31) = dec(25)
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 21st Jan 2014 16:22 Edited at: 21st Jan 2014 16:23
Well, everyone, most of the main features are implemented in some way! That means, Beta Status! I pursued the plan I put forth in "Forward Unto Beta", and I have succeeded a week early!

I got all these systems working:
Officers, crafting, variable movement speed, artifact identification, shipyard, and a temporary victory condition!

Right now, I'm working on upgrading the code to AGK1.08b19, so I can take advantage of some of the new commands.

For all who missed Approaching Infinity the first time around, it's coming to itch.io on January 31st for early access!

Stay tuned!





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IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 31st Jan 2014 14:59 Edited at: 12th Jul 2014 01:20
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 1st Feb 2014 02:49 Edited at: 1st Feb 2014 03:42
thoroughly enjoying the pre-beta experience and decided to put together a gameplay video:


(Warning: Sound is very loud!)

basic planet/cave/space exploration included in the vid but the additional features added are much appreciated (especially Officers):



keep it coming

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 8th Feb 2014 05:01 Edited at: 8th Feb 2014 05:04
i'm not the first to do it but after reaching sector 55 i decided to go back and claim the Amulet:



~65k turns? ~9.5 million credits? surely i'm on my way toward complete domination of all things celestial?

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 8th Feb 2014 15:32 Edited at: 8th Feb 2014 15:48
it takes a ship and a crew to get there so wanted to give credit where it's due (now @ sector 100) :



btw, want to add that the officers appear to be capped? most of them can't learn anything more.

finally, i've found the best thing about AI is that i can sit and play for 10 minutes and find new loot along with a sense of "accomplishment". ie, "instant gratification". i'm guessing this is the big boon of the genre; i wish i'd found it before. thanks, IBOL!

ack, just noticed that IBOL's a MOD. when did that happen?

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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IBOL
Retired Moderator
20
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 24th Mar 2014 18:27 Edited at: 12th Jul 2014 17:16
YAPRBAM
(yet another post removed by a mod)

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