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AppGameKit/AppGameKit Studio Showcase / [iOS] Baby Bug Bucks Slots - Free download

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Unjust1
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Joined: 22nd Oct 2004
Location: Missouri
Posted: 19th Sep 2013 16:15
Recently released on iTunes

Baby Big Bucks Slots is a close match to the slot machines found in real casinos.

https://itunes.apple.com/us/app/baby-big-bucks-slots/id688044947?ls=1&mt=8







please leave feedback on what I need to do to improve this app.
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 19th Sep 2013 16:52 Edited at: 19th Sep 2013 16:58
Looks good so far. It would be nice if there was a button that explained the payouts and such (like a lot of the slots I've played).

Are there any bonuses?

I don't have a lot of time to play it, but it does sound and play like many slots I've enjoyed (with the exception of a place in New Orleans and while on a couple of cruises, we never go to the same casino more than once).

EDIT: Okay free spins and multiple babies are good!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Ancient Lady
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Posted: 19th Sep 2013 17:09
Well, I got a money rain. But while trying to tap on stuff, I got kicked out of the game and sent somewhere else (I hit the home button before I saw where) and had to restart the game. Oops!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Unjust1
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Joined: 22nd Oct 2004
Location: Missouri
Posted: 20th Sep 2013 00:07
Thanks for the feedback, you are the second person asking for the pay table (currently on the support website). I will be adding it into the app very soon. I wish you had more info on the crash. I had this happen to me once and haven't been able to duplicate it again.
Ancient Lady
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Posted: 20th Sep 2013 00:14
The tricky part is waiting for that particular baby bonus to show up.

I am enjoying the game. It sits on the iPad and I hit Play when I am waiting for something to happen on one of my computers.

I got a great payout of over 10,000 credits on one of the bonuses.

I was curious, earlier, about what happens when your credits run out and was glad to be able to get 500 more just for playing. I didn't click on any of the other buttons because it wasn't clear what they might cost if I did. That is something to also look into.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 20th Sep 2013 00:21
I actually had a very lucky day at a nearby casino. I thought I was playing a nickel slot and hit a good bonus early on. My husband came by and looked over my should and said "That's nearly $2000!". It was then that I noticed it was a quarter machine! I cashed out and found a nice penny slot machine.

It was overall a lucky night at other times and we cleared over $700 after counting the hotel and meals and stuff. And had a fun evening doing it.

We won't go back to that one again because we know it will never be that lucky again.

(I get to play at real slots about once a year.)

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Unjust1
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Location: Missouri
Posted: 20th Sep 2013 01:17
The Money Rain bonus always seemed to have the highest payout while I was testing them. I gave the extra 500 as a way to try to get people that truly enjoy the game to rate it. If you run out again it will go to the in app purchase screen again.

You bring up an interesting point, that in app purchase does not show the cost until you click on it. It is practically impossible to "accidentally" make a purchase, since I used a double confirmation before the purchase takes place. However, it would be convenient to see the prices before you even click the button, so I may need to look into that.

Congrats on the $2k win! The most I have ever won was about $400, probably because the wife and I rarely play anything besides penny slots. We play mostly for the fun of the game and seeing all of the different bonuses. Lucky Lemmings, and Winning Bid, were two of or favorites, but since they were getting old, I think they got rid of both of them.
Ancient Lady
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Posted: 20th Sep 2013 04:40
Quote: "I rarely play anything besides penny slots"

I usually don't either, maybe 2 cent or nickel. That win was so totally accidental. It was a real rush.

I like to find machines with good bonuses and fun play. My absolute favorite was Johny Las Vegas in the Luxor (we had a great deal, there was a business conference my hubby had to go to and we said "you pay for the room, we'll get there on our own", it was during a planned vacation and we celebrated my birthday in Las Vegas and I basically broke even in the casino). My next favorites are a Star Trek and Lord of the Rings games in two different Phoenix area casinos (my daughter is now in Arizona and they have a lot of casinos).

Your game has all the nice flavors of the ones that I go looking for when I cruise a casino.

I now have over 15K credits. I suppose I'll need to go to the App store to rate it (the only Rate Me button was when I got the free credits).

It might not hurt to have an opening screen with 'Play' and 'Settings'. The Settings could have a Rate Me button as well as the option to turn off the sound. Believe it or not, people might like that option. We actually found a quiet corner slot machine area an Atlantic City casino (a weekend trip from home, just because we could) and it was so nice.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Ancient Lady
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Posted: 20th Sep 2013 04:43
Given that there are 'Epic Payouts' (of which I now have three), maybe you can consider Facebook integration. That is the kind of thing that is good for posting and bringing in other players.

It is a little painful setting up the Facebook App with Facebook. But it is actually fairly easy to incorporate in the AppGameKit app. I have my WIP set up to post when a user hits the Facebook login button and it works easily with both iOS and Android.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Unjust1
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Location: Missouri
Posted: 20th Sep 2013 05:50
We have about a half dozen casinos here in Kansas City, not counting the Indian casinos, I'm not sure how many of those there are around here. I haven't had the chance to visit Vegas yet, but I will eventually. My wife was hooked on the Lord of the Rings and Tarzan machines for a while, but I never had any luck on them. I usually just stick to the classic games because I know how they pay out.

I already have plans on the mute button since the first review I got on the app store was a complaint about not having a mute button. I just imagined putting it in with the pay table information.

I actually have used the Facebook API in other apps and never really had much success with it, but it may be worth revisiting for this app. I'll keep that in mind.

Congrats on the epic wins!, I was only able to get a few of those while not using brute force testing on the app, so you must really be on a roll.

Thanks again, for all of your helpful feedback.
Ancient Lady
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Posted: 26th Sep 2013 03:51
I just got the falling dollars bonus again and it did NOT crash.

I was careful to just use two fingers and not accidentally lean a palm on the bottom or side edges. I suspect that might have been what happened before.

Cheers,
Ancient Lady
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Unjust1
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Posted: 29th Sep 2013 21:13
That is good news indeed!

Sorry for the delay in getting an update published. I have been swamped with schoolwork lately.
Ancient Lady
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Posted: 29th Sep 2013 21:15
Unfortunately, I hit another falling dollar bonus (5 babies) and it did crash.

I think the difference was that I basically used all available fingers trying to tap things, instead of just two as in the previous time.

It has a feel of overloading the input process. Possibly going past the end of some array. How are you handling multiple inputs?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Unjust1
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Posted: 29th Sep 2013 23:42
Interesting, I have used it in other apps, but not when using the agk sdk. I would have guessed that secondary touches would be ignored.

I wonder if a dollar sprite is being deleted before it is done moving off the screen and throwing an error.

This will take some testing to figure out.
Unjust1
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Posted: 30th Sep 2013 03:38
Well I have ran the money rain bonus 25 times and can't seem to get it to crash on iPhone 5 with iOS 6.1.4. Can you tell me what iOS and hardware you are running it on? I have tested on iPhone 3gs, iPod 4gen, iPad mini, and an iPad 2, but I only extensively tested on the iPhone 5.

The sprites are persistent, so deletion isn't the issue. I tried using as many fingers on it as possible, but it seems solid and only detecting one touch at a time. I'm wondering if it's a memory issue of some sort.

That bonus round works by positioning a dollar sprite above the viewing area, it then moves down the screen at a fixed speed that is randomized for each sprite. If the player taps it then the sprite is moved back to the top a random distance above the view and cycled again. If it drops below the screen the same thing happens as if it was tapped. There are only 19 sprites total, using a 4 frame animation.
Ancient Lady
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Posted: 30th Sep 2013 04:28 Edited at: 30th Sep 2013 04:30
I play it on an iPad 2 with iOS 6.1.3.

The behavior I get is that the app disappears and I get flipped to whatever was the app I had used prior to starting to play.

EDIT: My iPad has 16GB storage, showing 13.8GB capacity and 9.0GB available.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Unjust1
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Posted: 1st Oct 2013 03:26
I'm still not able to reproduce this. Testing on the iPad2 I did notice that if I use 4 or more fingers on the screen and drag left or right it goes to the previous app. This seems to be a function for every app, and something I had never noticed or used before.
Ancient Lady
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Posted: 1st Oct 2013 05:15
I can get the the iPad to flip to the previous app while playing yours if I put four fingers on and swipe right.

Okay, so it is not a fault of your app, just an issue with iPad and the way it responds.

Cheers,
Ancient Lady
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Unjust1
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Posted: 1st Oct 2013 05:35
Interestingly, the iPad mini also uses the 4 finger slide to switch apps. However, iPhones & iPods do not seem to do this. Just another quirky feature from Apple I guess.

I got the pay table added, and a mute button on the pay table screen. I will go ahead and push the update to Apple.

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