Dreadnought Commander (Space Squadron 2)
Dreadnought Commander is a follow up to my Android game Space Squadron. It is a space simulator/strategy/RPG game in which the player takes control of a space battleship and it's crew in a sandbox and mission based environment.
Key features of the game include:
- Fully destructible ships on a component by component basis allowing for complex scenarios. Target engines, reactors, computers, the hull, tear holes, repair holes, smash ships into each other.
- Controllable crew of different classes: Commander, Crew, Engineer, Marine each with specific and important roles.
- Dock with other ships, board them, take them over. Your crew fight on the deck while your turrets blast holes broadside.
- Loads more ...
This game is being developed with handheld devices in mind.
Latest Screenies
Some particle effects
GUI updates
Latest videos
Assaulting the repair station
The space map
Testing out flight AI
******* ORIGINAL POST ********
I'm still really early in development here, but I'm in this for the long haul, and I think it'll be good for motivation and feedback to get a WIP going early. So onto the game ...
Dreadnought Commander (DreadCom) is a space battleship simulator. The player takes on the roll of a battleship commander, flying around the solar system doing the things battleship commanders do. I'm purposefully vague at this point because the mechanics should allow for many cool things ... battles, scavenging, boarding and stealing other ships, protection missions, prisoner capture etc.
The key game mechanic is a real time space flight/combat system which can be paused to perform more complex tasks. e.g. issuing orders to troops, configuring weapons, activating air locks etc. The player will fly their dreadnought in a top down style view, shooting at enemies and blowing holes in ships, then hitting pause when they need time to get strategic and issue orders. On board troops and combat marines will move around on the vessel. The ship will be alive.
I've been dabbling in this concept for years. The first real version was a game called Dreadnought Commander, where I got to the stage of basic ship destruction, weapon handling and troop control. This was made in DBP, and gives a vague idea of where I'm heading with this. Unfortunately the troop control isn't shown in this vid, but you'll get an idea of the destruction aspect.
A few years ago I made my first Android game "Space Squadron" which works on as similar principle but is much more basic. It was featured by Google as the top Strategy game for about a month, was received with mixed reviews, but there was a certain hardcore niche that loved it. So from this I'm confident the concept will do well with the same niche.
Onto the next post so I can add more images ...