Not long ago, I posted the DBP code in the code snippets board to my unfinished legend of zelda clone because I remade it with AppGameKit instead. I've now decided to write a tutorial (more of a very detailed walk-through) about the creation of the game in AppGameKit as seen
here.
It'll cover every aspect of the code, which is currently 12 separate files. From displaying the text with the original font, whistle interaction for zone warping, map scrolling, store npc, to fighting monsters and collecting rupies. Hidden caves included as well as how to handle the movement tracking to unlock secrets like the graveyard. I will also go over game-specific details such as Link's movement and how he auto-aligns with the natural grid of the game.
This will not be a beginner's tutorial, but for intermediate levels. I'll explain what's going on in the FOR loops, but not what a FOR loop is. But if you're capable of making a pacman game, you should be able to handle this. The concepts are fairly simple, but it is a huge project with a lot of little details.
I would like to know if anyone would find interest in this. I've attached are the first 4 pages of my tutorial, which hasn't covered very much coding as of yet. It'll be a large tutorial, perhaps 20 pages or more. For those that remember my
RTS tutorial from almost 10 years ago (wow I'm getting old), this will be my next big tutorial for the next decade.
I want to go as in-depth as I can with my process of making this game. As for the game itself, it's half finished now. Once I get the tutorial up to speed on my current progress, I can keep a log as I finish the game to help me write the remainder of the tutorial.
Updated attachment on Oct 17.