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AppGameKit Classic Chat / My 60 Minute Challenge

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easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 12th Oct 2013 04:42
So I challenged myself to see what I could come up with in 60 minutes, and here it is!
Gravity Falls
Unfortunately I ended up taking 160 minutes

Comments are appreciated.

Has anyone else tried a time-limited challenge before? I know there was a 48 hour competition once.


formerly MissJoJo - Audacia Games
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Oct 2013 18:01 Edited at: 13th Oct 2013 18:03
that's very cool... Nice job and I will hafta check out your bunniez game next.

edit: I was one of the 48hr challengers... only had 10hrs to code it. I have gone back threw and redesigned it and is now available on android.

https://play.google.com/store/apps/details?id=com.sheldonmacdonald.chopperrescue&hl=en

I would very much like to join another challenge as they are fun being under a time constraint

SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Oct 2013 18:31
love the physics on the bunnies game. I should probably learn that stuff. Nice work you've done!

The Zoq2
14
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 13th Oct 2013 18:31
Look pretty cool especially for being made in that little time.

Quote: "I would very much like to join another challenge as they are fun being under a time constraint"


Perhaps we should do something like the 48 hour challenge again some day...

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 14th Oct 2013 07:21
Thanks for the encouragement SMD, Neon Bunniez was in fact a remake of a concept I made when I was first messing around with AppGameKit about 18 months ago.

All there really was to Gravity Falls was figuring out how to put the gaps in the floors, the rest was fairly stock code (ie. I knew exactly what I wanted and how to code it).

in case anyone's interested, here's the code I ended up with for the gaps in the floors



API functions


Now you know everything you need to clone my game


formerly MissJoJo - Audacia Games
The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 14th Oct 2013 19:00
Quote: "Now you know everything you need to clone my game"


Time to steal it and make milions!!!!

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
29 games
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 14th Oct 2013 22:26
That's a pretty cool game for being made in 160 minutes.

I don't think I could make anything in that sort of time, even if I was re-using code and had a concept all figured out. I tried to make a game in a weekend but failed quite miserably.

I like the 20 line challenges on DBC/DBPro. That's the kind of constraint that I think brings a lot of creativity because you have to strip your concept down to its bare bones. Not so good for encouraging a good style, though.

one of these days I'll come up with a better signature

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