The First Integrated Reticulating Engine is a virtual reality card game player designed to realize
Seto Kaiba's vision of a system for projecting 3D holograms for the sole purpose of enriching the experience of playing a children's card game.
Right now we are focusing on Yu-Gi-Oh!, but our intention is to allow gamers to play any card game by means of a plugin system. It is coded entirely in C++ with DirectX 11 to be used with the Oculus Rift VR headset. Right now we just have the physical cards modeled, but we are determined to find 3d models of the monsters. These are some features we're working on:

developer console

mouse picking

draw/battle/discard card animations

Sound effects

Stereoscopic rendering

Head tracking

Render-to-texture

distortion shader

chromatic abberation correction

model-view-controller integration with the Yu-Gi-Oh! rules engine
Real programmers don't die, they just GOSUB without RETURN