Yada,yada,yada we all know how super great you are at....well.....everything.
Quote: "Ive made more game assets than you have had hot dinners, I designed virtually a whole video game several years ago and was almost funded to 7 figures"
Wait a minute, you were funded a million to create game assets....working for Nasa too were ya? Dude just a while ago you couldn't even figure how to uv map a box and you were gonna use six planes to rotate a simple texture.
Quote: "
13th Oct 2012 08:13
Is this possible? I thought I could make each face of the box a flat polygon sheet, then use either multi texture or multi mesh. Multi mesh being the best as I could make 6 just 4 different mesh with a 90 degree rotation of each one, that way I could use the same single tex.
But is there a better way, something I have missed. Id sooner use a single cube, rather than 6 different sheets, thats more efficient use of geometry, but how to randomize the face of the cube, or the rotations that the tex is laid. Can anyone think of a better technique that the one I outlines above?
Ill just add unless reader didnt guess, the segment is just a single 100x100x100 unit cube."
Only a year ago, yet you were raking it in for design several years ago?
So much for creating game assets huh? Before you start again you asked for this.
You seem to just throw figures out there, much the same way as you do your opinions.
Can I find this game you designed online?
Quote: "
I dont have an interest to grind out content anymore, no one would if they have done as much work as I have done in the past"
Reads as..."I can't model, I don't have any models to show cause I never actually made any, I will show someone else's I paid to do it for me, I am trolling but this is the easy way out, it's so long ago I don't know if I mean smooth or subdivide".