No offense to anyone. I'm actually seeking advice rather than a pity party. First off, I have a Gateway 2.6 Gigahertz PC that can run Starwraith 2 rather well...
I'm making a small mini-game in DBClassic as a learning experience. The project is coming to a close, but I'm running into alot of speed bumps - literally.
As some of you are aware, I'm a really large cheapsk... I mean poor (that's why I went DBC). When I load a common pool of objects, the game always slows down big time.
The game I'm making has a hidden pool of enemies that are shown and then summoned to float down the cave constantly - getting shot at or firing plasma orbs themselves. because of how badly the game slowed down with 3D models of the enemies, I resorted to making these opponents textured plains.
That worked out until I made some bullets for them out of DB objects - red spheres. with a handy number (around 8) this cut off more that 10 of the 30 FPS that I was trying so desperately to maintain. Even with only two bullets for the many enemies, the FPS rating drops to the lower 20s

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One question: how much faster are .x files than DB objects?
Question 2: do matrixes contribute alot of slowdown to the framerate.
Question 3: What do you recomend I do about the enemy bullets, make more textured plains? How about more .x files?
Question 4: Any tricks for managing so many objects without the slowdown (ie, weapon bullets, enemies, particles, level objects, powerups, etc.)?
Sorry about the rant, I think my next game will be a one-on-one fighting game just to keep the <bleep>-ing object numbers down (wowwie, one fighter, another fighter and an arena, and a dozen collision points! TOTAL = 15 objects, FPS = hopefully 60).

vs.
I'm sorry, I guess I'm just starting to get a bit frustrated.
"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)