You'll have to create it yourself. AppGameKit is designed so that you need to create almost all UI elements.
There's 2 approaches to this that immediately come to mind:
One is where you have multiple text objects that stack on top of each other, this is kind of a pain, but an example can be found here of how to move the digits:
http://forum.thegamecreators.com/?m=forum_view&t=208163&b=41
The example is for a score counter in that case, but it'll give you an idea of how to do it.
The other way to do it is by creating an image that has all of your digits on it and then using SetSpriteUV commands to make the image and SetImageWrapU SetImageWrapV
Read this for that method:
http://www.appgamekit.com/documentation/Reference/Sprite/SetSpriteUVOffset.htm
Using UV is probably the simplest, but it will require a sprite for those 10 digits (or 12). I went with the text object method because I wanted the text clean and to keep my assets low. The code for a sprite with all the numbers would be easier though.