Hellbound: The Humungously Huge Cave.
I have put a fair amount of work into this pack, it would be good to know that folks still want stuff created for FPSC Classic, I know I am far from finished with using it
This pack contains a huge cave entity and props which can be used elsewhere in other areas of your game, it's all down to your imagination.
A total of 24 unique models which come in three different texture variations with Grey Rock, Lava (illuminated shader) and animated Caustic Reflections.
Caustic and Lava shaders were tweaked by myself and permission for release by bond1, thanks bro'.
Rib:Lava, Grey Rock, Caustic
Props.
Cave.
Cave mouth.
Cave platform.
Pillar 1
Pillar 1 (small)
Pillar 2
Pillar 2 (small)
Platforms 1,2,3.
Rib.
Ring.
Spike 1,2.
Twisted 1,2,3.
Bridge and ramp sections
Bend 90 Up Left.
Bend 90 Up right.
Bend 90.
Bend 180.
Straight Arch.
Straight Dip.
Straight Ramp.
Straight.
Platform bridge sections snap together to form ramps for access to higher areas or platform entity's within the cave. To use these press 'B' twice and rotate to position.
Use a little fog in the Grey rock cave to give a real sense of distance.
Here's the settings I used for the scene below, put this into your setuplevel.fpi.
:state=0:fog=1,fogred=100,foggreen=250,fogblue=200,fogstart=1000,fogend=4000
I have placed a Hellbound Demon to give a sense of scale.You can make complex ramps easily using the snap method.
Illuminated Lava Rock Textures.
Finally the Hellbound Demon characters have somewhere to play now. I have them working within the cave area. Although the entire cave is an entity you can use appearnogravity.fpi and by commenting out the grounded random states you can have a flying Demon which follows the player trail so wont pass through objects. They fly around at the height they are placed in editor. I will write some new scripts for these characters and post them here in this thread for those who own them
Animated caustic reflections for those areas where you have pools of water.
Price 7.50 GBP
Buy Here
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