orbit - alpha 1.1
AGK v108.19
Ever sat there at the computer, with lots of time on your hands, but with no good time wasting game to play?
Well fear not! For salvation is here!
Introduction
orbit is a simple 2D game I've been making in my spare time, the aim of the game is to protect the "core"
(I know, very original) from enemies who are on a destructive orbit with the core in their sights. You
play as a small ball of energy, spaceship, whatever you want and your job is to smack into these giant balls
of death before they reach the core. The game gets progressively harder, when the enemies get faster and
close in on the core quicker and quicker.
Some alpha 1.1 screenshots
- Main menu
- The shop
- Ingame (showing off the new energy bar)
- Little bang
- Replenishing the energy bar
ASPECTS
Done:
Graphics:

Main menu sprites

Enemy sprites

Player sprites

Animated buttons

Failure screen with stats and buttons

Animated explosions, enemies, player
Mechanics:

Main menu system
(Exit, help, clickable link to dev. site)

Simple stat. file

Player control

Difficulty increase
(slighlty random)

Score + time system

Working game pause system

Random enemy speed and image

Enemy and core destruction
To do:

Random bonuses -

0%

Multiple enemies at the same time -

5%

"Shop" - buy new players/cores with earned score -

100%

Ads? -

Energy system (for speeding up the player) -

100%

Complete graphics revamp -

10%

Menu rewrite -

0%

Control optimization -

25%

Code cleanup -

0%
Future and Release
The game is being developed for an early 2014 release on Intel Appup and possibly through other means. It will be
completely free, no in app purchases ect. However, I am pondering over adding ads to the main menu in order to
possibly help fund a hosted web server which I could use for other projects that require databases and such. Although
that is something which definitely is not certain as of yet. The game is almost complete, the gameplay is smooth and
works, and I have even recorded 80% of the dev process and have plans to upload it to youtube as a timelapse just
for fun. You will find that video on the Release version of this post though.
(Yet to be made
)
Last points
Ok, so please dowload the game and test the crap out of it! Chew it up, break it apart, and tell me what happens!
If you find any bugs or think of any ways for me to improve the game, please do not hesitate to write here! I will
check back regularily, and if there is any interest I might post some updates, however, it might be more worth just
waiting for the release, which is not far off.
Download
Newest Version
alpha 1.1
http://www.mediafire.com/download/jz7197a1kwzakh7/orbit-v1.1.rar (1920x1080 fullscreen)
http://www.mediafire.com/download/qc8pi33abl0eiw6/orbit-v1.1-1280.rar (1280x720 windowed)
Older Versions
alpha 1.0
http://www.mediafire.com/download/c1r6zc07rhcnpsf/orbit.zip (1920x1080 fullscreen)
https://www.mediafire.com/?rtmxdlpm939x1uo (1280x720 windowed)
Change log
alpha 1.1

Implemented a working shop system (buy players)

Implemented energy bar and system (can only speedup/slowdown player a certain amount)

Added energy refill when the player touches the core

Fixed help screen bug

Fixed music loop bug

Updated team logo

Added some decorative animated sprites

Added a dev. "hack" - for testing

Added four different players with unique stats (hence the reason to buy them in shop)

General bug fixes and code cleanup

Cheers!
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cheers
