Hello again, and thanks for your help...i 've manage to solve the problem...
I've Finally DID IT!!!
Here is what i've done...
1- Clean .dbo/bin files
2-Open any texture with Gimp (i used .jpg) and resise to 512x512
(at this point the texture doesn´t have an alpha layer).
3-Save this texture as .dds with BC3/DXT5 compression.
The saved .dds gets an alpha layer due to this compression.
4-Open the saved .dds texture and save it again with BC1/DXT1 compression.
5-Put .dds , .fps and .x in the same folder...and VOILA...
This is my FPS File:
;Segment Spec
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = segments\Cybercat\ground.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = segments\Cybercat\Estrada1.dds
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 2
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 1
symbol = 0
floorsizey = 1
sidesizex = 100
sidesizey = 1
sidesizez = 100
groundmode = 0
kindof = 0
;end
Hope this helps anybody with the same problem.
p.s Special thanks to Starmind 001...