So I've been a part of the TGC community for a few years and have never produced anything of worth.
Lately I've been touching up on my programming skills and have begun development on a single-screen platforming game/template.
I was inspired by some of the platformers released on the Amiga and Commodore 64.
The game is entirely in 3D and just rendered with an orthographic view to appear 2D. The menus and such are all sprite based however.
I'm using DarkDynamix for the physics and collision dectection and it's AMAZING. Makes everything incredibly easy!
Even with the ease of DarkDynamix I'm having trouble trying to check for a collision between the player controller and a coin/pickup object. Any help?
If there is a demand for the source code then I'll upload it with all media attached.
Working =

Not Started =
Collision/Physics =

GameStates (Logo -> Menu -> Game) =

Enemies =

Scoring System =

Saving/Loading =

Coins/Pickups =

Xbox 360 Controller support =
I'm still pretty new to this whole process and would appreciate as much help as you can provide. I'm not looking for graphics or anything just a little help coding certain aspects of the game.
AMD FX 6300 hex-core processor 3.5 GHZ
16 GB DDR3 ram, Geforce 660 Ti 2GB ram