Ironically, this subject popped up in another thread recently. I have searched the web and cannot find anything conclusive so I ask that my better-educated fellow forumites lend my their expertise.
- To what extent must the would-be infringing product be different in terms of gameplay to avoid falling victim to patent-law? Would being 3D suffice?
- How long is the maximum time period a sofware patent can last with regard to gameplay.
- Does the intended license of the would-be infringing software have any effect on the decision of the patent holder on whether or not to persue legal action (I ask since their are many free Linux games closely resembling Famicom classics such as Super Mario but, to my knowledge, the developers have not been sued).
- Finally, how does one track down a patent-holder if the company is dissolved? Or does one assume that the patent is NULL? In this case, other companies have produced derivative works since the original company's demise.
I ask because I had a great idea the other day. It would be easy to make and surely a decent seller -- or enough just to get me some things I can't afford but unfortunately need. Sadly the game is similar to an existing classic in gameplay. I believe I could prove it a different game the way two top-down 2D shooters would be in spite of similarities. In any case, I'm just looking for some opinions from developers in the market or people with legal knowledge, thanks.
"You realise you're not nearly as funny as you think you are," said Onii-chan.
"I know that, which means I must be as funny as I think I am; in a paradoxical sort of way," I replied.