Phalax wrote: "Me too. Got Thief 1 with my sound card way back. The big problem I heard about this new one is that the AI is incredibly retarded, the game has very little open movement in the world, and the sound is terrible (such as footsteps sound the same at any distance). Sound was a key feature in the Thief environment.
I'd still like to play it and give it a try, but with the reviews I've read I don't want to spend $50 on it. I wish there was a demo"
That pretty much nails it, the game intro promises free flowing"assasins creed" style hub world flow, but ends up as more of a Half-life pseudo open environment. The sound is hard to deal with, I have 1200 watt system, I have to crank it to feel the environment like I could in the earlier games.(the silence was deafening in the earlier games, every footstep cut like a knife into your precarious hiding place
) now the silence seems less dense and with the needed volume balance, with each "near miss" the music kicks in so freakin loud that I literally need to pause it and turn my system down because it is overwhelming.
I preferred the days when you screwed up and got yourself into a dangerous position, the silence mixed with footsteps,breathing and a knowledge that you were screwed was such a thick ambiance that I sometimes needed to pause to get my .... together. Once you got spotted you were dead. end of story.
I think this one is a good start to porting it to unreal engine and it has real promise.
I can see it becoming much more open world and free as the basic mechanics progress.
Like I said earlier, I like this version, it is a starting point in a difficult game to do justice. I enjoy this version enough to persist with.
I have made it further than most thief fans that lose hope and abandon it. Not sure how far through I am yet, but am working through the asylum now. they do make it adequately creepy.
To Err is Human...
To Arr is Pirate!