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AppGameKit Classic Chat / AGK Library file possible?

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Gorea235
11
Years of Service
User Offline
Joined: 4th Feb 2013
Location: England, T\' North
Posted: 21st Mar 2014 22:01
I have been using AppGameKit on and off for a while now, and I have mainly been using the Tier 1 version, but I have set up the template vs2010 to see how good it was, because I much prefer the greater flexibility (I think that's the word I want) available in C++. But, is there a way to convert all the C++ files provided in the template into a single .DLL file? I am just curious, because it would make coding in multiple projects a lot more simple, as only a single file would be needed for the AppGameKit libraries to work in any project?

Thanks

<--- penguin from Linux
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 22nd Mar 2014 03:53
I believe the terms of use state that you cannot create a DLL for AGK.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
JimHawkins
14
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 22nd Mar 2014 09:01
AGK Pascal uses a DLL on the PC. This is because AGK's binary object files are not compatible with Free Pascal or Delphi and we can't use static linking, unfortunately.

-- Jim - When is there going to be a release?

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