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AppGameKit Classic Chat / T1 Twitter - has anyone used it successfully?

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Wilf
Valued Member
17
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 3rd Apr 2014 20:45
I'm getting the "Twitter Message Failed" error with nothing in the xcode log, previously reported by Grumpy Jedi here: http://forum.thegamecreators.com/?m=forum_view&b=41&t=204786&p=0

I'm on AppGameKit 108.21. Has anyone gotten around this?
Naphier
13
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 3rd Apr 2014 22:55 Edited at: 3rd Apr 2014 22:55
I've not tried, but would be nice if AppGameKit would have actually ever tried to get it to work or if it doesn't work just say so...

You should also be able to tweet by url
https://dev.twitter.com/docs/intents#tweet-intent

On Android this will open the twitter app if it is installed. If not it will open the website and ask for a login if needed.

I wonder if it needs something added to the plist URL scheme like Facebook does? I can't find any information on it.

I find it funny that TGC doesn't have any apps with twitter in it that they can test this with. You'd think they'd have a full feature app that they can test out everything on...

=PRoF=
21
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Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 4th Apr 2014 01:31 Edited at: 4th Apr 2014 01:36
I've not used the twitter commands, (They are at best a little disappointing as the only platform the docs say is supported is iOS), But it really is as simple as this to send a tweet from inside your game using intents.



https://twitter.com/TheMadProf420/status/451848956788473857

Although thanks for the link Naphier, I couldn't have done it without that

Wilf
Valued Member
17
Years of Service
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 4th Apr 2014 12:55
Ah, great. I'll play around with this, thanks both.

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