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AppGameKit Classic Chat / 3D AGK General Question

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aviles22
10
Years of Service
User Offline
Joined: 1st Dec 2013
Location: New Jersey, USA
Posted: 6th Apr 2014 15:16 Edited at: 6th Apr 2014 15:20
I'm gonna start learning and playing with the 3D commands in AGK.

Before I start and encounter issues can anyone tell me which version is more stable or best to use for AppGameKit 3D? (AGK BETA 2?)

Also, is it currently possible to submit 3D apps written in AppGameKit (I've had success with 2D) to IOS and ANDROID? Just not sure if possible yet because AGK2 is still in BETA.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 6th Apr 2014 18:22
in v1 (means 108 19-21) 3d part was not really usable.
in v2 i wish it is but this take some months.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Apr 2014 06:40 Edited at: 7th Apr 2014 07:10
very possible to submit 3d apps.... 2 of mine have been done with agk v1.

-MassConflict <submitted with both v1,v2>
-IceBrawlers3D <submitted with v1>

both available via google play, ouya, and blackberry

it just takes some work with animations [extra work that is generally not needed]

also take a look at this old video of mine.... this was done in agk v1 aswell.
https://www.youtube.com/watch?v=TyAEtF4WvkU&feature=youtu.be

edit:
ah i found my original post...it has some sample code on the first post to download.
http://forum.thegamecreators.com/?m=forum_view&t=207821&b=41

here is a quick video of the latest game im working on using v2 on ouya <andriod>https://www.youtube.com/watch?v=IRE8E3n0koY

i havent started a thread for this yet ....waiting till i get more progress out of it but it is sandbox.

anyways to some things up... 3d games are possible to make using both v1 and v2. just need to do extra work for animations.

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