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AppGameKit Classic Chat / [Tier 2]: Here is code for a speech hook system.

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ThrOtherJoJo
12
Years of Service
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Joined: 24th Mar 2012
Location: California
Posted: 10th May 2014 23:14 Edited at: 10th May 2014 23:17
Here is a speech hook system I am using for one of my projects. I thought I would share it.

It is pretty basic, but hopefully when I get my two projects finished I will write a more robust one that uses a packer to pack the audio files. I don't know if that is even possible for it to be used in AGK. But I will tackle that if or when I decided to cross that bridge.

For Tier 1 users, I don't know if that will be possible unless AppGameKit allows for the use of .dlls.

For convenience sakes, I have attached the audio files and visual studio 2008 solution.




Joeisms
KG2Entertainment.com

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easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 15th May 2014 09:05 Edited at: 15th May 2014 09:07
Nice!
It wouldn't be easily possible in T1. Although you might be able to make a T2 build of the T1 player and re-wire some of the commands to use speech hooks... Not sure about that...


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"

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