Yes ... you have to specify shaders on your object depending on texture level with the appropriate shader code ...(vertex shader and pixel shader). for lightmapping you have already the shader code in the 3D demo (but you need to have 3rd and 4th UV coordinate in your obj file). for normal map, i don't know if someone has already attempted to create this shader with AGK. But I don't know if shaders support all the pixel functions and light angle functions to achieve normal mapping ...
You will find more infos here :
http://forum.thegamecreators.com/?m=forum_view&t=201508&b=41
it would be nice if some shaders were integrated by default (normal mapping,lightmapping, blur, etc...) .. maybe in a future version !
Good luck ...
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