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FPSC Classic Product Chat / I have le amazing question for the fine gents to anwser....

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Carver0
9
Years of Service
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Joined: 1st Aug 2014
Location: Hell
Posted: 1st Aug 2014 22:54
so i dont have fps creator, but im saving up for it and have played the free version to death, and i was wondering if you can assign ai scripts to an unanimated 3d model, such as a monster model in the default position. i imagine that you could, but im not really sure. and also can you assign different textures to 3d models, or do they have to stay the same? thank you for anybody answering :





ps dog is there for a little comic relieve XD

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ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Aug 2014 21:56
Carver0
FPSCreator still has a Bonanza sale going on here...http://www.thegamecreators.com/?m=view_product&id=2001&page=order
Quote: " if you can assign ai scripts to an unanimated 3d model"

Yes one can, but the model wont do much if it's not animated.
The ai script calls for the animation to play in a model. So
with no animation it would be no more than a static table sitting there. The most the script could do would be to "appear" and "disappear" the said model.
Quote: "can you assign different textures to 3d models"

Yes one can, given that you use the same uv map one can change
any texture, even during game play. (as in alttexture=x)
best

My games never have bugs. They just develop random features..

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