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AppGameKit Classic Chat / Why AGK is awesome (and needs Steam integration)

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Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 2nd Aug 2014 17:41
This in an article on PC Gamer about indie devs making a living using GameMaker. All those games mentioned in the article could have been done in AGK. And the maker of Gunpoint says he would actually prefer doing it all in script and that GameMaker's drag & drop UI is getting in the way for more complex projects. Which is why AppGameKit is so awesome!

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SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Aug 2014 19:22
I agrree! Agk needs steam integration.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 3rd Aug 2014 00:43
still there must be a reason why so many more people use gamemaker and not agk

agk needs to move faster, things are getting to slow
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Aug 2014 02:18 Edited at: 3rd Aug 2014 02:19
First off, GM has been around longer. All those successful GM games could easily have been done in AppGameKit 1.08. You don't require any flashy features to make a successful indie game today. You just have to be able to release your game on suitable platforms.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 3rd Aug 2014 11:24
any game can be done in AGK.
yet few devs choose to work in AGK

TGC have to understand this, and put more effort in AppGameKit, if they want more devs to use AGK

The kickstarter project was a good idea, and it generated a lot of interest, but unfortunately things went downhill
Razael
10
Years of Service
User Offline
Joined: 11th Aug 2013
Location: Austria
Posted: 3rd Aug 2014 15:27
Why did things went downhill, bjadams?
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 3rd Aug 2014 23:31
mostly because of the massive delays in delivering.

T2 users have nothing to work with in their hands right now, they have to wait more months before T1 compiler work is done.

I presume that we will not have a working AGKv2 before 2015, and by that time other technology will have advanced so much that AppGameKit will become more and more redundant than it is right now

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