Quote: "I've put a false wall from the Egypt pack in my level. It works great when I test the level but when I build a stand alone game to see how everything works the wall is completely see through. It's like it's changing it to static from dynamic. And no I'm not building as a multiplayer, all other dynamic entities remain dynamic. Does anyone know who made the Egypt pack, maybe he can help me out?"
Quote: "But the wall is still disappearing. I searched the forums and found a similar thread saying that some of the Dark Egypt walls don't get placed in the folders when the game is built. I checked and the Dark Egypt folder is there but it's empty. The thread said you had to manually add the files, the other files in the game build seem to have a media file and a file with a dbo extension but I can't find one of those for my wall. I found a media file, an fpe file and a bmp file but no file with a dbo extension. Does anyone know where to find it?"
We use the Dark Egypt packs extensively and are familiar with the pack. It seems that some media will not copy over to a build and requires you to manually copy the files over to the build. The reason? The engine is coded to accept certain folder names and if it is exceeded or contains a character that is not recognized, it will skip it. I know this because I contacted the developer of the pack and we ran extensive tests on it and know exactly this issue. We also have rewritten the entire v1.17 source and fixed this particular issue in our version.
Anytime we build a dev using this pack (Dark Egypt), we always check the build and manually copy the required folders and files. On the entity side, the files/folders we have issues with are located in "Files\entitybank\Dark Egypt-v2\Rooms" - seems anything in this location don't copy to the build because of the apostrophe or ampersand in the folder name. Just copy what you need as is from there to your build, making sure you keep the same folder structure on both sides identical.
The segment side is located in "Files\segments\Dark Egypt-V2\", but I have never had issues with the segments.
There's no problem that can't be solved without applying a little scripting.