Ok, I will go thru the thread and make the changes to the characters in MP 52 and see if it freezes on me.
So you are talking all characters are doing this? Are the other characters using there default scripts?
I see you are using version 120. Would that be with the 120.17A patch only or additional ones after that update?
Have you tested it with debug on and see where in the state and script file it stops?
Check to see if it is calling the no throw script. there is a command that can be inserted into the fpe file to stop that if that is what is happening here. nothrowscript = 1
Are there sounds attached to this character that might not be where the path points to?
Has the scripts been modified in any way, so we are working with the same info. Email me your changed scripts and I will apply them here on my map and see how they act. Also if you have changed the fpe files for them Send them also please.
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