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FPSC Classic Product Chat / is gibbing possible?

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Froschkerl
9
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Joined: 9th Aug 2014
Location: Gerrrrrrmany
Posted: 13th Sep 2014 22:12
as the subject says, is gibbing possible? and when, how?
JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 13th Sep 2014 22:17
what is gibbing?
Froschkerl
9
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Joined: 9th Aug 2014
Location: Gerrrrrrmany
Posted: 13th Sep 2014 22:28
removing limbs
Madcow
10
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Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 13th Sep 2014 22:42 Edited at: 15th Sep 2014 17:26
You mean as in early ( and best ) FPS games ? The ability of destroying dead bodies, or torn into pieces a still-breathing ennemy ?

Unfortunately, true gibbing is not possible for characters. It would be possible with dead characters entities with gibbing as death animation, however.

"I like to keep this handy, for close encounters."
The Zombie Killer
13
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 14th Sep 2014 04:08
Actually, it is possible, it just requires a bit of scripting, and you need to have gib entities for EACH individual enemy that you want to be gibbable placed in the map.
The gib entities must be appropriately named to fit the script as well.
Froschkerl
9
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Joined: 9th Aug 2014
Location: Gerrrrrrmany
Posted: 14th Sep 2014 16:00
Ive got gibs and an enemy, what now?
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 15th Sep 2014 06:24
actually the easiest way to gib in FPSC is to do a custom animation where the body actually parts when killed.

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Froschkerl
9
Years of Service
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Joined: 9th Aug 2014
Location: Gerrrrrrmany
Posted: 20th Sep 2014 21:11
But the Problem is i cant script

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