I can't remember if there was one or two different ways to doing just one simple thing.
In one hand, you could add a storyzone to the level and make some changes (Dont remember what sequence or exact changes) to make text show up on screen and guide or "Aid" the player with this script.
;Artificial Intelligence Script
;Header
desc = Draw text to screen when close enough rawtext.fpi
;Triggers
:plrdistfurther=160:state=0
:plrdistwithin=60,plrfacing:state=1
:plrdistwithin=80,plrfacing:state=2
;Display or hide text based on state
:state=1:fpgcrawtextsize=20,fpgcrawtextfont=arial bold
:state=1:fpgcrawtextr=255,fpgcrawtextg=128,fpgcrawtextb=32
:state=1:fpgcrawtextx=50,fpgcrawtexty=75
:state=1:fpgcrawtext=$0
:state=2:fpgcrawtextsize=30,fpgcrawtextfont=arial bold
:state=2:fpgcrawtextr=255,fpgcrawtextg=128,fpgcrawtextb=32
:state=2:fpgcrawtextx=50,fpgcrawtexty=75
:state=2:fpgcrawtext=$1
;:state=2:setvar=Objective03Complete 1
;End of Script
however. This wasn't the method i used when i first toyed with this method of adding text to screen.
Wasn't there another way to adding text to the screen, via approaching a terminal at a pre-specified distance and then make the text show?. Correct me if I'm wrong..
http://forum.thegamecreators.com/?m=forum_view&t=211333&b=20
http://forum.thegamecreators.com/?m=forum_view&t=210878&b=20