yup just know a few things about it....
-use runanimationtransition function to switch from one animation to another.
this makes sure all the animations stay smooth when you change from 1 animation to another.
also your obj files need to be triangle based....no quads.
if you need to fix pivot points for an object then set the ground level to 0.00 and adjust the models offsets. once you have it set acording to the ground 0.00 (the piviting point) hit the fix pivot button.
the objects you use for the animation plugin need to be in the low range... so if i say i want 20 animated models... ids 1-20 will be used for them.
any questions you have...just ask!
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