Paul, a small bug with Tweens...
MySprite = CreateSprite(0)
SetSpriteSize(MySprite, 5, 20)
SetSpritePositionByOffset(MySprite, 5, 50)
Tween1 = CreateTweenSprite(5.0)
SetTweenSpriteX(Tween1, 5, 90, TweenEaseIn2())
` If the PlayTweenSprite command includes a delay,
` there is a jump when the sprite starts moving.
` If there is no delay, there is no jump.
` It happens on all modes (Linear, Smooth1, etc.),
` but is more apparent on some modes.
PlayTweenSprite(Tween1, MySprite, 1.0)
do
UpdateAllTweens(GetFrameTime())
Sync()
loop
NEVER MIND, nothing to see here, I was imagining the whole thing, sorry, sorry.