well he has awful organization (at least i think so)
i made it all on separate lines and you get
do
if rightkey()=1 then Dxpos=Dxpos+10
texture object 1,1
if Dxpos>2500 then Dxpos=-2500
if leftkey()=1 then Dxpos=Dxpos-10
texture object 1,5
if Dxpos<-2500 then Dxpos=2500
if inkey$()=d then wxpos=wxpos+10
texture object 3,3
if wxpos>2500 then wxpos=-2500
if inkey$()=a then wxpos=wxpos-10
texture object 3,6
if wxpos<-2500 then wxpos=2500
position object 1,Dxpos,Dypos,0
position object 3,wxpos,wypos,0
sync
loop
why not try this
do
texture object 1,5
texture object 1,1
texture object 3,3
texture object 3,6
if rightkey()=1 then Dxpos=Dxpos+10
if leftkey()=1 then Dxpos=Dxpos-10
if inkey$()=d then wxpos=wxpos+10
if inkey$()=a then wxpos=wxpos-10
if Dxpos>2500 then Dxpos=-2500
if Dxpos<-2500 then Dxpos=2500
if wxpos>2500 then wxpos=-2500
if wxpos<-2500 then wxpos=2500
position object 1,Dxpos,Dypos,0
position object 3,wxpos,wypos,0
sync
loop
why is everything so random in you other code? i just put all the textures together and all the
ifs together.
just so you know, if you put a :, its just like pressing enter, it counts everything after the : as the next line. i dont know if what i did will change anything
=<=Pudgie Wars=>=
Game engine: 20% = Models: 25% = Textures: 1% = Sounds/Music: 0% = www.geocities.com/bigapple_entertainment