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Work in Progress / My first game (DBC)

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Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 5th Dec 2003 19:31
Here's a screenshot of my game DarkTimes
its a RTS game with 2 sides (humans and ???)

The POPCAP is 100 units (including buildings)
and I get a great framerate.

Its my first game ever and I hope it looks good
(Im making my own models now, 10% done X_X)

I hope you guys will like it when I release it

hexGEAR
22
Years of Service
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 5th Dec 2003 19:39
for a first, it looks pretty neat helluva lot better than my first

Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 5th Dec 2003 22:44
Lol Goblins! Looks good! They are famous!

Pincho.
Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 5th Dec 2003 23:39
Its me again, ive modelled some buildings (done with 2 of 12)

Here is the barracks (3d + ingame, with a weird texture problem)

Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 6th Dec 2003 14:40
Hehe, im allmost done, my first game will be a success, I can feel it

Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 6th Dec 2003 23:47
looking good

lalala
Xander
22
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 7th Dec 2003 03:17
Looks great so far, how long have you been working on it?

Xander - Bolt Software

Why do the antagonists always have to look so cool?
Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 7th Dec 2003 10:08
Lets see, (m,t,w,t,f,s) 6 days
Wik
22
Years of Service
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Joined: 21st May 2003
Location: CT, United States
Posted: 7th Dec 2003 15:46
How long have you been using DB?!?!?!?
Thats great!
Could you release a demo?


Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 7th Dec 2003 20:52
Demo??? No.. Im gonna release the full version soon, (few days/weeks)
and it will be 100%, and I mean, 100% free

Ive been using DB for 7 days now
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 8th Dec 2003 07:16
all i can say is WOW! In seven days with DB all I could manage was something where you move a sphere around with the arrow keys! And i had to copy some code from the commands list too. Have you programmed in other languages?

Am I an Idiot...or is everyone else just really smart?
WoW is WOW
22
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Joined: 21st Jun 2003
Location: Australia
Posted: 8th Dec 2003 08:57
I've got one complaint, the camera angle is too bird's-eye it's like you're looking directly down. Have you played WarCraft III, the camera angle is on an angle so you're looking diagonally down instead of 'down', but yeah it's a great game.
Rpg_freak.
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 8th Dec 2003 12:23
Uhm, RPG_Freak, ye can rotate the camera

Well, I know a bit BASIC, DinkC, C, C++, HTML, XML and old DOS
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 11th Dec 2003 01:16
Tadada,
This is one of my 3d models. Its the archer, with scalemail armor + metal helmet, not finished yet, but the skeleton (to animate the model) is finished <uhm, I removed the eyes, for privacy )


ive never made a human 3d model before... doesnt it look good
jrowe
22
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Joined: 12th Oct 2002
Location: Here
Posted: 11th Dec 2003 21:43
Quote: "but the skeleton (to animate the model) is finished"


I assumed this was in DB Classic, if so skeletal animation is incompatable, just limbs, sorry.

For Fathers and Sons who enjoy wholy spirits.
http://www.tinnedhead.tk
http://www.exor-mk1.tk
Chris K
21
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 11th Dec 2003 22:12
It works, you just have to make sure you only attach complete limbs to each joint, not just some vertices.


...and like that; he's gone...
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 12th Dec 2003 05:47
lol, is that face just a picture of someone you took?

Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 12th Dec 2003 15:58
Ey, it has to look a little bit realistic! But I will change it soon, because it just a face I found with google
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 12th Dec 2003 19:13
I guess the top down view is so you don't have to worry about mouse axis (2d) and game position (3D) clashes.
Looks really good though.
We're still waiting for a great DB RTS.

Alien Rampage ---->>> http://www.geocities.com/alienware_competition <<<---- It's cool
Northern Fist
21
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Joined: 23rd Sep 2003
Location:
Posted: 12th Dec 2003 21:39
Amazing. Can't wait for the demo...

How are the sides comming? Goblins vs. Humans eh - sounds like it could almost be a humorous parady off of Warcraft.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Phaelax
DBPro Master
22
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Joined: 16th Apr 2003
Location: Metropia
Posted: 12th Dec 2003 21:57
Considering the amount of time you've spent on it, that's great. As far as I know, I was the second person to start coding a RTS. Though the past couple months, more ppl have started making them and I feel that I'll be the last person to actually complete it. One suggestion though, ghost the circles around the goblins.
Do you already have the attacking and building units/structures code in yet? That's my next objective, right after I fix my unit movement.
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 13th Dec 2003 02:15
Finally, its friday, no school tomorrow Im still 15, ye know.

Btw, its Humans vs whatever you would like to call them (not only the green guys)

Ive finished my archer model (low poly) and tell me what you think about it.




and this is the skeleton im planning to use to animate the human soldiers



now im going to (at least TRY to) animate it
Northern Fist
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Joined: 23rd Sep 2003
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Posted: 13th Dec 2003 04:33
Ok... I'm be sure to play the "Green Guys" when I get my hands on the demo. Oops, I mean the "Whatevers" - or is it the "Whatchamacallems from the No-Wherelands"? I'm confused...

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 13th Dec 2003 10:32
As I posted in the discussion forum, its humans vs demons, thank you

Why are there goblins in the game? Because I wasnt finished with the 3d models, and I wanted to test the game
ReD_eYe
22
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 13th Dec 2003 10:34
what are you making your models in? the skeleton looks abit like anim8or to me its a great piece of software but you can't export the anmiations you make


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 13th Dec 2003 19:45
Yikes, im using anim8or X_X, thnx for telling me
Ill export all models and animate them with another program (any ideas?)
Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 13th Dec 2003 19:47
Btw, here's an example of the mission/script editor
(this is the complete code of "mission one")

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