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AppGameKit Classic Chat / XINPUT1_3.dll is missing

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basjak
14
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 17th Dec 2014 17:51
HI Guys,

am trying to run AppGameKit sample on visual studio 2013 from one of the samples they provided but, am getting this error:

Quote: "the program can't start because XINPUT_3.dll is missing from your computer. try reinstalling the program to fix this problem."


am running the sample on visual studio 2013 and windows 7.

JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 17th Dec 2014 17:57
That's a DirectX error, so I suggest download the latest DX system, and then re-booting.

You may need DirectX 9.0c, which is NOT installed by default.

-- Jim - When is there going to be a release?
basjak
14
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 17th Dec 2014 18:01
thanks JimHawkins

Yep I know it's direct X problem. I already have direct X installed from the install box that I use with DBpro and DBpro runs fine.

what direct X you're using?

JimHawkins
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Location: Hull - UK
Posted: 17th Dec 2014 18:27
Install DX 9.0c

-- Jim - When is there going to be a release?
nickele upgraded
10
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Joined: 20th Dec 2013
Location: Birthplace of Democracy
Posted: 17th Dec 2014 23:15
Maybe this will help you:
DirectX End-User Runtimes (June 2010)
http://www.microsoft.com/en-us/download/details.aspx?id=8109
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 18th Dec 2014 13:45
You need to install DirectX 9.0c

This dependency is a bit of a "problem" especially for those who use Windows 7 & 8, since they already have a newer DX and have to install 9.0
basjak
14
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 23rd Dec 2014 01:08
But why dx is needed. Doesn't agk uses open gl 2.0?[s]

xCept
21
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Joined: 15th Dec 2002
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Posted: 23rd Dec 2014 01:12
Some aspects are still DirectX-based although the graphics are rendered with OpenGL. Audio is another one, it uses XAudio, but the required version is older and not part of Windows 8 so it still requires the June 2010 runtimes be installed to not get an error on launch.
bjadams
AGK Backer
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Joined: 29th Mar 2008
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Posted: 25th Dec 2014 20:26
FIX FIX FIX

Dependencies please go away!
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Dec 2014 22:51
Quote: "Dependencies please go away!"

Tell it to Microsoft.

Cheers,
Ancient Lady
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 26th Dec 2014 10:21
This is an AppGameKit bug. It shouldn't require additional dll's to be installed by the user.

Fine if AppGameKit built a Windows installer that dealt with the issue too...
Naphier
13
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 26th Dec 2014 11:03
I agree, it would be nice if this was solved so AppGameKit projects doesn't require old versions of DX.

baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 26th Dec 2014 12:22
This was one of the more annoying things about DarkBasic Pro. Knowing which dlls you needed... a build time installer would solve it. Not so hard to do either if you know which dlls are needed...
bjadams
AGK Backer
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Posted: 28th Dec 2014 14:53
was AppGameKit v1 also dependent on this dll?

i don't think so but i might be wrong
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Dec 2014 16:48
Just guessing but isn't Xinput for the 360 controller? Would be new for alpha 9 in that case.

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