This is THREE.
Hopefully this is not too soon... Still got LOTS to do though.
STORY:
A wounded soldier named Sol, subjected to inhuman experiments to produce the perfect warrior had a series of serious side-effects rendering him in all sense, dead. His body like all failed experiments was cast into the trash leading to the slum sector of a towering city, Nilh, hovering high above the desert floor.
At one time the city was known to be a land of wealth and diversity. Now the city has grown into a steel trap, where the poor are put far out of sight. The city is designed in layers, segregating people according to status. The more wealth the higher up you are on the pillar. The poor however, being at the bottom of the tier suffer from limited lighting. Dusk and dawn prove to be the only times natural light shines through the cracks onto that sector.
Sol, not quite as dead as was anticipated was very much alive and the side-effects were immediately noticeable. His vision is gone, but much like a bat, he has acquired a sonar-like ability. Along with the vision, his abilities continue to grow. It was not long before memories of these experiments began to flow back into his mind.
The slums became his new home, and his new beginning.
GAMEPLAY:
The style of gameplay falls along the classic turn-based RPG game. You have multiple party members, for which you are in control of one at any given time, while the rest go into "auto" mode where they follow a specific type of attack mode set by you. At any point you can switch through the characters to control that character's actions.
Each character has their own special abilities and a set number of action points. Battles are randomly timed and random number and types of enemies. The game will be set in a vast open world.
NEED TO DO:
*Work on the battle system a little more
*Texture the remaining junkyard (LOTS AND LOTS OF TEXTURING AND UV MAPPING)
*Animations
*More thorough storyline
*Inventory
*Interactive Objects
*Particle Effects
and much more...
Comments/Ideas/Critism is always welcome.
And now for.....
NEW IMAGES: (Textured a little more. Still working on upgrading them)