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Jarek
9
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Joined: 26th Jan 2015
Location:
Posted: 29th Jan 2015 20:35
Hi!

Im looking for Slow motion/bullet time mod for fps creator.
But all mods:

http://forum.thegamecreators.com/?m=forum_view&t=199842&b=21
http://fps-creator.eu/index.php?page=Thread&postID=13362

Dont working!
Can i find slow-mo working?
Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 06:29
There are no 3d-bullets in FPSC. But some have tried to create bullet-trace with the gun projectiles the Bazooka use and mod it so it works with other weapons!

Good Luck to make it work...

Guess what Aiko and I did this weekend...
Mr Love
18
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 09:14
Good news! I was wrong Aeguls mod has bullet time and slowmotion, looks pretty cool really, see Youtube...


Guess what Aiko and I did this weekend...
Jarek
9
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Joined: 26th Jan 2015
Location:
Posted: 30th Jan 2015 09:23
I see this Aegul Mod but

• This Mod (Demo Version) should only be used for TESTING purposes ONLY
• You are not allowed to use this Mod (Demo Version) to Build actual Games, not until the Full Version is Released
• You are only allowed to Build Test Levels in FPSC Editor
• This Demo will Expire on the 31st January 2013.
• A new Demo will be released with corrections to any Bugs that have been Reported along with Newly added Features as soon as possible


Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 10:55
Have You tried if it works anyway, if they just said it wourld expire..
Well thats easy to check...


Guess what Aiko and I did this weekend...
Jarek
9
Years of Service
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Joined: 26th Jan 2015
Location:
Posted: 30th Jan 2015 11:42
Aegul broken my fpsc
Dont working
Jarek
9
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Joined: 26th Jan 2015
Location:
Posted: 30th Jan 2015 20:28
Any ideas?
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Jan 2015 22:03
If you post the details of what isn't working, people may have some ideas

Quidquid latine dictum sit, altum sonatur
Jarek
9
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Joined: 26th Jan 2015
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Posted: 31st Jan 2015 15:44
Program has ecountered or...... than install mod
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 31st Jan 2015 16:32 Edited at: 31st Jan 2015 16:34
I would recommend the latest stable beta of the Community Mod, the one which was not made on the 1.19 source code.


The slowdown feature would do great if it were capable of dynamically changing post effect shaders and I am not completely sure about that. But you could also keep the brilliant lightmapper in mind.

Jarek
9
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Joined: 26th Jan 2015
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Posted: 31st Jan 2015 21:13
Which version is already loading and load the game?
Its important for me

I find this http://forum.thegamecreators.com/?m=forum_view&t=199844&b=21

This mod works with that version ? 1.18? 1.19? I dont know.
BlackFox
FPSC Master
15
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 31st Jan 2015 22:36
Quote: "I find this http://forum.thegamecreators.com/?m=forum_view&t=199844&b=21

This mod works with that version ? 1.18? 1.19? I dont know. "


The Community Mod was developed using v1.20 (I know it had integrated source from v1.20 BETA 3 but not sure how far after it went).

There's no problem that can't be solved without applying a little scripting.
The Zombie Killer
13
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 1st Feb 2015 13:01 Edited at: 1st Feb 2015 13:03
If I remember correctly, each version of the Community Mod was updated to the latest revision of FPSC at the time of release. The source code for v0.07 states that it was based on revision 767, which I believe is one of the 1.20 betas.

The "FPS-Files" edition of the community mod was based on the last 1.20 beta I believe. I cannot remember for sure though, it's been a very long time since I touched those sources.

Quote: "I would recommend the latest stable beta of the Community Mod, the one which was not made on the 1.19 source code."

Honestly, the testing release would probably be the better option to go for. It's essentially a release candidate in its current state.
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 1st Feb 2015 18:36
Hey TZK! I was actually refering to the revision which did not include the modified map editor. But thanks for clarifying that 1.19 thing. I was confused which source it belonged to. And if you don't mind answering, does the revision that I mentioned any feature to change the post process shaders on the fly?

Jarek
9
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Joined: 26th Jan 2015
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Posted: 1st Feb 2015 19:23
~TZK

Unfortunelly, on 1.19 Community Mod dont working

( http://forum.thegamecreators.com/?m=forum_view&t=199844&b=21 )
The Zombie Killer
13
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 1st Feb 2015 23:06
@Mriganka
I believe 1.20 (maybe even 1.19) added a command called postprocess, which lets you use custom post process shaders.

@Jarek
Yeah, the community mod requires 1.20, which you can get here: http://files.thegamecreators.com/betafiles/FPS_Creator_V120_BETA18.zip
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 2nd Feb 2015 01:42 Edited at: 4th Feb 2015 16:20
Okay. Thank you for the information. This certainly will be very helpful!

And Jarek, I have a suggestion for you. To enhance the slow motion in the Community Mod, you can add the motionblurr posteffect shader for that added touch.

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