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FPSC Classic Product Chat / How do I make the drone to stay in the air?

Author
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Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Jan 2015 21:13
The drone shall follow waypoints, right now I am playing with the skull to stay in air but its falling down to about 50 over ground when connecting to the waypoint. (I have tried to change all .fpe settings)
Can anyone help Me?


Guess what Aiko and I did this weekend...
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Jan 2015 23:25
maybe put it on an invisible "box" will work..

Guess what Aiko and I did this weekend...
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th Jan 2015 00:42
did you try changing the appear to appearnogravity? May help.

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seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th Jan 2015 00:58
You could try in a modeling program. Have your root joint at 000 but have the model up in the air off the grid.

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Mr Love
18
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 02:02
"Have your root joint at 000 but have the model up in the air off the grid"

Im going to try that.. I did this but I had the root joint in the drone.



"did you try changing the appear to appearnogravity? May help."

I think I try this first, I hate to work with joints, lol..


Guess what Aiko and I did this weekend...
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 02:50
Sadly none of Your ideas worked, I tried them both.. Maybe its not possible in FPSC...


Guess what Aiko and I did this weekend...
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 30th Jan 2015 07:19
Yes it is possible!!! You have to leave some vertex-points close to the bone/bones. I dont know if this works with only one bone, but I suspect it will work fine if You place one or many vertex-points correct.. Fool the engine to belive that a full model is rigged on the bone.
It works!



Guess what Aiko and I did this weekend...
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 31st Jan 2015 00:12
Glad it worked out. Post some screen shots if you get a chance.

gamer, lover, filmmaker
Teabone
Valued Member
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 20th Feb 2015 23:59
You can change the physics options in the FPE

(Teabone)

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