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arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 6th Feb 2015 23:33
Good community, I am not good at making entities in 3D and looking and tired of searching a hand to simulate open doors and pick up objects, I could not think anything other than make them with animated Huds. Unfortunately I turned to aesthetic atmosphere waiting for my game, but if left very happy with the result. Here I give you a video to see the result and the download link to the script and hands.png. Share it costs nothing.

To use the script put in the main of a dynamic entity, isimmobile setting to yes and physics on to no, transparency in% 100 and placed near an item to collect. Sorry for my English

demo:

https://www.youtube.com/watch?v=iaiLYfeth5Q&feature=youtu.be


Download Link:

mediafire.com download/pivwkj37my8rm4e/Manos_Hud.rar

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xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Feb 2015 15:21 Edited at: 7th Feb 2015 15:22
Very nice! I really like the video too. I haven't looked into the download yet so I don't know, but I'm curious about the timing issue between the hand animation and the "take" or "use" action. Can it be adjusted to work more closely together?

Brian.

I like your forum name....
Translates to: "shed entity and it explodes"

seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 7th Feb 2015 15:49
Looks very cool. The balloons are wild.

gamer, lover, filmmaker
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 7th Feb 2015 15:53
Excellent work arrojar Just watched the video and must
say it's outstanding work so far.
best

My games never have bugs. They just develop random features..
arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 7th Feb 2015 20:59
xplosys hello, thanks for commenting, to adjust the time between animation and action taken, you would have to adjust etimergreater = a shorter time, the animation of the hand would happen much faster, but more serious cordinado time between taking and animation.

The name of my forum was by mistake lol, but I ended up liking.


Thanks seppgirty, these balloons are starmind, what I did was put shader.



ncmako thanks for your comment and cool.
Mriganka
9
Years of Service
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 8th Feb 2015 03:58
Beautiful work out there mate.

Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 8th Feb 2015 08:59
Looks nice! But I think You might use a little to mutch FX-effects, bumpmaps on wallpapers looks a bit weird..

Guess what Aiko and I did this weekend...
arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 8th Feb 2015 09:52
Thank you very much Mriganka

-------------------------------------------------- -

Mr Love, thank you for commenting, yes, looks weird, that was the reason why not use it at the end. I liked the idea, but the script can be used for other things too.

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