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AppGameKit Classic Chat / x64 support for tier 2?

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AJCodes
9
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Joined: 6th Jan 2015
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Posted: 22nd Feb 2015 06:37
Hope this isn't covered somewhere else. Trying to convert an existing Tier 2 project to 64 bit. Followed the standard VS2013 steps to do so...but I'm getting a link error saying that AppGameKit is 32 bit only. I don't have 32/64 bit directories...just the ones that come with Steam.

Is this possible or is AppGameKit only 32 bit for Windows?

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JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 22nd Feb 2015 09:22
If the AppGameKit .lib files are compiled as 32-bit you will not be able to build a 64-bit executable and link to them.

Onwards and sometimes upwards
AJCodes
9
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Joined: 6th Jan 2015
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Posted: 24th Feb 2015 04:12
Totally get that...that's the question.

I'll shorten it.

Is there a 64 bit version of the library? Am I missing something now, if not, is it planned?

Born. Currently living.
JimHawkins
14
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 24th Feb 2015 09:36
I suppose a lot hangs on what dependencies AppGameKit has. But there should be 32 and 64-bit OGL DLLs on modern computers. But it's still not clear if AppGameKit uses OpenGL at all on Windows - using DirectX should present fewer problems.

Is there any pressing reason for 64-bit on Windows?

Onwards and sometimes upwards

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