Quote: "But maybe there is a situation where the user presses 2 blocks in the same frame."
This is exactly what I am thinking... I have made an update now which allows for multi touch. I think this has made a big difference to how responsive it is... Update available on Google Play.
Quote: "Well this is another of your games where the kids have downloaded and then proceeded to rip me to shreds on the hi-scores!! Keep it up Funnell7 these games are very good."
Lol and Thanks!
Quote: "I am still waiting for some kind of Block Mania game, where we get each of these as levels of a collective master block game edition."
Hmmmm... Now that is a good idea!! The question is... Do I have the stomach to merge all these apps, the thought of it alone makes me feel sick lol...
EDIT: Actually, I think I need to revisit the touch commands again
As it is, the touch is maintained until you release, which kills you if you leave your finger on too long (as it hits the black block). What I really need, is GetRawTouchPressed() which doesn't exist... I know you tried to help me with this before BatVink, in another thread, but I just couldn't get my head around it... I'll have another play.
EDIT2: Scrap that... Figured something out... Plays much better now. Update on its way.
Using AppGameKit V2 Tier 1