Ok, so ive made the engine, it works 100%, no "object doesnt exist, sound must be between 1 and 1024, etc" errors, and great framerates (hiding objects that you cannot see + Fog of war)
Now im thinking of a story and making the 3d units,
its a medieval RTS with 2 sides, the humans and demons (how original)
Your peasants/imps collect gold and lumber to build and train units (again, HOW original

)
Here's the current list of units + buildings that can be build/trained
Humans
Peasant - HP15 A0 D1 S1 - 50 gold
Archer - HP25 A4 D2 S3 R6- 80 gold
Maceman - HP35 A5 D1 S4 - 90 gold
Swordman - HP50 A7 D3 S2 - 100 gold
Knight - HP75 A8 D5 S3 - 220 gold
Human - Heroes
BattleMage - HP160 A15 D6 S4 - 1250 gold
Champion - HP220 A20 D8 S3 - 1750 gold
Ghost Warrior - HP300 A25 D10 S5 - Summoned by BattleMage
Human - Buildings
Saxon Hall - HP2000 B100 - 500 gold
Barracks - HP700 B40 - 180 gold
Temple - HP400 B70 - 320 gold
Blacksmith - HP700 B30 - 320 gold
Tower - HP900 A8 R5 B32 - 350 gold
Demons
Imp - HP10 A0 D1 S1 - 50 gold
Dark Witch - HP20 A4 D2 S3 R6- 80 gold
Gunthar - HP45 A5 D1 S4 - 90 gold
Temptress - HP60 A7 D3 S2 - 100 gold
Veloth - HP80 A8 D5 S3 - 220 gold
Demons - Heroes
Dragon - HP120 A15 D6 S4 - 1250 gold
Warlord - HP200 A20 D8 S3 - 1750 gold
Benemoth - HP350 A25 D10 S5 - 2200 gold
Demons - Buildings
Burrow - HP1800 B100 - 500 gold
Pit - HP600 B40 - 180 gold
Crypt - HP300 B58 - 280 gold
Forge - HP600 B30 - 300 gold
Fortress - HP1200 A8 R7 B38 - 370 gold
Each side can have 106 units/buildings at the same time
Features:
-6 Different sounds for each unit (Select,Attack,Attacked,Move,Die,Special)
-Fast Action, great framerates, even on slow computers (I hope so)
-10 missions for each side
-Skirmish (no multiplayer in my first game, this game

)
-Different display modes supported
-Great music
-Day/Night cycle
I will release this game soon
What do you think? What should I improve/change?