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Work in Progress / [LOCKED] The Great BIG RPG Tutorial

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Lord Blazer
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Posted: 22nd Feb 2004 01:25
What exactly are types... or what do they do?

Cheers
Lord Blazer

" I can't hear the bells anymore... "
-Intel Pentium III processor // 551 MHz // 126 Mb of RAM
Teh Go0rfmeister
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Posted: 22nd Feb 2004 18:56
go forth and teach

http://www.tinnedhead.tk under re-construction.
John H
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Posted: 23rd Feb 2004 03:20
Types work with Arrays, they help organise them. In classic, an array can only hold one kind of data. For instance, an array must hold a string, float or integer...etc. This makes organising very hard. You would have to do something like this in classic.

Dim CharacterIntegers#(5)
CharacterIntegers#(1) = 10
etc.

In Pro you can do this

Type CharacterInformation
Name AS String
HP AS Integer
MP AS Integer
Class AS String
End Type

Dim CharInfo(1) as CharacterInformation
CharInfo(1).Name = "RPGamer"
CharInfo(1).HP = 10
CharInfo(1).MP = 3
CharInfo(1).Class = "Programmer"


As you can see, with types arrays are much more neat and easier to read, and much easier to handle!

BTW - Inventory system should be fully complete this week, and Ill be working on adding it into the battle system on Tuesday. Big props to Pet Rat for the inventory system work he has done, giving me a much better understanding of data commands

Pretty soon Ill have those guys using items in battle

Thanks for your interest guys

RPGamer


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Mattman
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Posted: 24th Feb 2004 05:23
good job and kee pup the great work RPGamer!
Peter H
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Posted: 27th Feb 2004 19:27
Looks great RPGamer! Hopefully you will finish soon.

Isn't it horrible that whole families have to be torn apart by something as simple as wild dogs...
Benjamin
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Posted: 28th Feb 2004 03:18
Oh great I finally finished teh inventory code ^_^. Now, just gotta wait for RPGamer to answer my messages on MSN, so I can send him teh codez! ^_^

Always have, never will =)
John H
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Posted: 2nd Mar 2004 01:31
Yea and I got the particle system almost working (Tommorow in computer class I should be able to finish it ) Then if I have some time Ill be able to make that battle system look niiice and purty Ill make the landscapes this weekend.

RPGamer


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Zero Blitzt
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Posted: 4th Mar 2004 02:31
Nice.

http://www.t4e0.4cybiko.com
The GameXaero Forums
Kequor
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Posted: 6th Mar 2004 14:17 Edited at: 6th Mar 2004 14:26
RPGamer would it be to much trouble if maybe sometime after you finished the pro version you could do one for Classic?

Dont worry and keep a cool head.
John H
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Posted: 7th Mar 2004 06:07
Not possible Dont really wanna remake the whole thing without types...wouldnt be pretty


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John H
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Posted: 19th Mar 2004 02:25
Items now work in the battle engine, once I make it look nice and puuurty Ill upload t3h cod3z


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Benjamin
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Posted: 19th Mar 2004 03:40
RPGamer, if you want, after this thing is done I can convert it to a DBC version

Always have, never will =)
Tapewormz
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Posted: 19th Mar 2004 04:08
How long before CMC steals this and it appears on his website as his own tutorial?
John H
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Posted: 19th Mar 2004 04:33
Tape - Ill be checking frequently, and if he does...ooooohhhh the lawsuits Ill be a rich rich man!


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WoW is WOW
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Posted: 19th Mar 2004 12:33
who is CMC
M00NSHiNE
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Posted: 19th Mar 2004 13:34
You dont want to know. Trust me you wouldnt like him.

Currently thinking of a new company name
Sticking to a project idea for once
Bitty Rabbit
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Posted: 19th Mar 2004 18:38
i got a monkey
Bitty Rabbit
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Posted: 19th Mar 2004 18:39
Well i didnt want to read all of page two soo... What is this RPG tutorial thing. Thankyou!
Bitty Rabbit
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Posted: 19th Mar 2004 18:49 Edited at: 19th Mar 2004 19:03
hmm... well i feel stupid now.
nice layout on the RPG tutorial.

Oh nice screenshot of the Blacks smith shop very nice
http://www.eternaldestinyonline.com/images/BlackSmithMessageShot.jpg
Chaos
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Posted: 19th Mar 2004 19:06
RPGamer looking good so far.

Hope you get this finished as wel as Eternal Destiny which itself is looking very good at the moment. Very professional the way you have laid it out, taught me a few things about program layout. Anyway good luck in finishing both ED and this.

Chaos

Nothing is True
Everything is Permitted
Bitty Rabbit
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Posted: 19th Mar 2004 19:10 Edited at: 19th Mar 2004 19:12
Oh im offering to help make the Main character animated. all i ask is for your permission. and that i can have some credit in the credits for making that character
Programs i use:
3D studio Max 6
Adobe Photoshop 7.0
Bryce 5

Thankyou, if you say no it's alright.

sorry if im sounding mean. i didnt have any sleep lastnight and its morning still.
John H
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Posted: 21st Mar 2004 06:35


Updated screenshot of the battle engine. I think ill add in the nice background and stuff tommorow. Heres the stuff thats now working.

Criticle Hits
Misses
New Menu
Using Items
Damage Display after attack
Health + MP Display after item usage
New Menu
Made it a bit harder to kill the monster
Added in some stats for items that are obtainable if you win

Stuff I still have to add

Special Effects (Particles etc..)
Magic
Skills
Landscape for the area
A Heads Up display at the top (It may say "Choose your Option" and stuff
After Battle stuff (lvl up, gain items etc..)
Cool Camera effects
Character animation (too lazy to get the keyframes yet )


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jrowe
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Posted: 21st Mar 2004 13:21
Looking really nice ! This tutorial should help a lot of people out. Are those DM models?


For Fathers and Sons who enjoy wholy spirits.
John H
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Posted: 21st Mar 2004 17:23
Yep they came with the free TGC Christmas pack


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John H
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Posted: 22nd Mar 2004 02:05
Today I added in

Monster Skills
Fixed HP Display
Sprite Based Text
Heads up Display

And for an example of the monster skills, heres me getting owned by the monsters "Double Slash" skill where the monster performs 2 fast attacks.




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John H
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Posted: 22nd Mar 2004 02:10
Heres the source, but remember its

A) Not optimized
B) Not cleaned up
C) No media included
D) Not explained

But for those of you who dont care its in the source box!


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John H
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Posted: 22nd Mar 2004 05:18
Added in the characters attack "Rage of Blades" where the character strikes numerous times to deal out more damage. Next I just have to add in magic and all the commands are done!

Stuff to add
----------
Magic
Camera Effects
Landscape
Special Effects (Particles)
After Battle Stuff (items, lvl up)
Character animation (Should be quick since I got DM keyframes now! Thanks to DarkWing Duck)


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Benjamin
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Posted: 23rd Mar 2004 05:31
Keep up the good work John

Always have, never will =)
John H
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Posted: 23rd Mar 2004 13:53
Got computer class today ^_^ Im gonna add in

New Damage Agrothims (found some info on FF3/6 agrothims and Im gonna do something similiar)
Add in the Magic Menu
Hopefully add in some magic (no time for effects probably)

So then when I get home Ill
Make the magic effects with particles and what not
Maybe code some camera effects
Maybe work on the landscape a bit

Stuff Im hoping to do before the weeks up
Magic
Camera Effects
Landscape
Special Effects (Particles)
After Battle Stuff (items, lvl up - should be interesting for a 'just battle' demo)
Character animation (Should be quick since I got DM keyframes now! Thanks to DarkWing Duck)


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Spaceman Spiff
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Posted: 25th Mar 2004 01:45
Looks cool. I can't wait to try it out!
John H
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Posted: 26th Mar 2004 02:43
Today I

Fixed some sprite text bugs
Fixed some HUD bugs
Fixed some animation bugs
Finished adding in Agrothims for Damage and Spells
Tweaked Damage so it works well with agrothims
Cleaned out the project folder! Woo!

Some of that stuff took a bit longer then I planned I have to get this battle done by next tuesday (12 days from now) so wish me luck!


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Mattman
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Posted: 26th Mar 2004 03:21
might have to use some spring break time there
Lord Blazer
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Posted: 27th Mar 2004 04:38
I hope you Fail

Just Playin
Lord Blazer

" I can't hear the bells anymore... "
-Intel Pentium III processor // 551 MHz // 126 Mb of RAM
John H
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Posted: 27th Mar 2004 05:12
Today I added in the magics menu and stuff. Tommorow Ill just make the magic effects (I already have the images arranged for them but PLAY SPRITE is sorta picky so I gotta change em, I might actually make my own Play Sprite function) Then probably make a landscape and its nearing completion. It should be done by Tuesday (the hardcoded version)

RPGamer


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John H
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Posted: 31st Mar 2004 05:38
Almost done! TRIED To make the landscape in the past few days, but MatEDIT freaked up on me DBP wouldnt read the functions, put textures in the wrong place...the whole deal! Im going to try using 1.6f and exporting simply code so I dont have to use a function to read it.


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John H
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Posted: 1st Apr 2004 17:40
I made the matrix the other day, but Dark Basic Pro hates matrices. I think Im going to have to try to program in movement in the next 15 minutes of computer class, and make a cheesy indoor model for the arena so it will be done by tommorow.


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Kequor
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Posted: 4th Apr 2004 07:04
Is it finished?

Dont worry and keep a cool head.
Kequor
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Posted: 5th Apr 2004 17:34
Is the tutorial finished?

Dont worry and keep a cool head.
Secret Shadow
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Posted: 5th Apr 2004 19:15
I am becoming insane from waiting for the tutorial to become finished. Must...have...KNOWLEDGE!!!

No, just because I eat haggis does'nt mean I'm from Scotland!
Benjamin
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Posted: 5th Apr 2004 21:18
must..make..you..STFU...N00B!!!

Always have, never will =)
Secret Shadow
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Posted: 5th Apr 2004 21:20
Hey, that's not very nice!

No, just because I eat haggis does'nt mean I'm from Scotland!
tayete
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Posted: 5th Apr 2004 22:19
Mr. Pet, Haggis just expressed his anxiety in a funny way, I see no reason for insulting.
We are all awaiting the end of this wonderful tutorial, but there's no reason to get nervous and start a flame.

__________________________
http://www.tayete.com
Benjamin
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Posted: 6th Apr 2004 00:51
Lmao didnt you sense the sarcasm?

Always have, never will =)
Secret Shadow
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Posted: 6th Apr 2004 01:51
Still, that wasn't a very nice thing to say.

No, just because I eat haggis does'nt mean I'm from Scotland!
zircher
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Posted: 6th Apr 2004 02:00
I thought it was funny. Mentally, I had this whole William Shatner/Captain Kirk thing played out. Even included the trumpets at the end ala ST:TOS (Star Trek: the original series).

Seriously, you don't have to wait for the tutorial to end before you can begin. Besides programming, there is game design, sound effects, music, concept art, modelling, etc. that can all be worked on.
--
TAZ

Secret Shadow
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Posted: 6th Apr 2004 02:11
When will he post the release of the final guide?

No, just because I eat haggis does'nt mean I'm from Scotland!
Code Ninja
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Posted: 6th Apr 2004 02:14
oh yeah the "each. word. is. it's. own. sentence." thing, lol... didn't Shatner do that for a Canadian Beer commercial?

Live long and prosper (lol)
~Code Ninja

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Secret Shadow
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Posted: 6th Apr 2004 02:29
I love jokes about Canadians. "Eh?"

No, just because I eat haggis does'nt mean I'm from Scotland!
Code Ninja
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Posted: 6th Apr 2004 02:41
same (even though i am canadian )

when will this tutorial be finished? It'll definately help in making my RPG making toolkit thingey...

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Peter H
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Posted: 6th Apr 2004 18:03
Quote: "RPG making toolkit thingey"

whats. that?

(says in kirk style )i. think. haggis. eater. should. be. banned. have you. seen. all. those. pointless. posts. he. has. (no. offense. haggis. eater(well i guess this IS offensive...oh well ). just. had. to. post. Something. in. kirk. manner.)

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"

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