Hi
Thank you for your messages
Quote: "Press windows logo button and g if you have windows 10.."
Hi Cliff
Unfortunately, I don't have Windows10, but windows8.1.
I haven't found camcorder. Do you know a link to download it ? Or it's another name ?
I have tried OBS studio, but it doesn't work fine on my crappy PC ^^
Quote: "For the smoke, are you using particles? "
Hi Richard_6
Yes, for the smoke I use the internal Particles.
I use the internal particles for most of my FX :
- weather (rain, snow)
- game fx : smoke, fire, spell, magic explosion, teleportation, levelUP, open a chest...
- UI fx
I have made my own particle system for some FX, when the particule doesn't work as I want. But I dont' use it a lot.
Here is the smoke/fire particle code
:
// Project: Particles_Smoke
// Created: 2018-01-10
SetWindowTitle( "Particles_Smoke" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
// constante for particle
#CONSTANT C_PART_SMOKE = 0
#CONSTANT C_PART_FIRE = 1
AddPartSyst2(200,200,0,C_Part_Smoke,20,2.5,1,0,0,-20,0,-50,0,10,5,0,30,-1) // Smoke
AddPartSyst2(350,200,0,C_Part_Fire,12,1,2,0,0,-20,0,-50,0,10,5,0,30,-1) // Fire
do
Print( ScreenFPS() )
Sync()
loop
Function AddPartSyst2(x,y,img,name,size#,life#,transp,depth,velx,vely,dirx#,diry#,fix,freq#,zonex,zoney,angle,max)
i = CreateParticles(x,y)
AddParticlesColorKeyFrame ( i, 0, 255, 255, 255, 255 )
SetParticleParam(i,img,x,y,size#,life#,Transp,depth,velx,vely,dirx#,diry#,freq#,fix,zonex,zoney,angle,max)
Select Name
case C_Part_Smoke //white
AddParticlesColorKeyFrame ( i, 0, 255, 255, 255, 0 )
AddParticlesColorKeyFrame ( i, life#/10, 255, 255, 255, 255 )
AddParticlesColorKeyFrame ( i, life#/1.5,255,255,255, 0 )
endcase
case C_Part_Fire // orange
AddParticlesColorKeyFrame ( i, life#/3, 255, 255, 0, 255 )
AddParticlesColorKeyFrame ( i, life#/2, 255, 0, 0, 255 )
AddParticlesColorKeyFrame ( i, life#/1.5, 0, 0, 0, 0 )
Endcase
endselect
Endfunction
Function SetParticleParam(i,img,x,y,size#,life#,Transp,depth,velx,vely,dirx#,diry#,freq#,fix,zonex,zoney,angle,max)
SetParticlesImage(i,img)
SetParticlesSize( i, size# )
SetParticlesStartZone ( i, 0, 0, zonex, zoney )
SetParticlesDirection( i, dirx#,diry# )
SetParticlesLife ( i, life# )
SetParticlesTransparency(i,transp)
if freq# > -1
SetParticlesFrequency ( i, freq# )
endif
SetParticlesDepth(i,depth)
FixParticlesToScreen(i,fix)
//SetParticlesVelocityRange ( i,velx,vely )
SetParticlesAngle ( i, angle )
SetParticlesMax(i,max)
//AddParticlesForce (i, 2.5, 3.0, 0, 200 )
AddParticlesForce( i, 0.25, 0.30, 0, 20 )
EndFunction
Quote: "Any plans for release? "
Of course
.
I hope to have a beta version (android) for the middle of january 2018, and a release version in February or March 2018 ^^.
I don't know how does work the beta version in googleplay, I have to look at that feature
.
@Arbrakan : Merci beaucoup
.
AGK2 tier1 - http://www.dracaena-studio.com