Thanks for the kind words guys.
I have thought quite a bit about game play and I know what I want and want I don't want.
What I really don't want is a 'walking simulator', too many of these types of games seem to center around a time sinking nature of game play, where you need to spend hours
running around quite a barren type of landscape only to find minimal rewards.
Further more I don't want the player to have to find raw ingredients to make basic tools to survive with personally if I need an axe I go to the hardware store.
I do want the zombies to be the main threat in the game and I want them to appear in reasonable numbers, if the player has a gun it's only fair that the zombies
should have strength in numbers to maintain a good difficulty balance.
I see puzzle solving as a big part of the game play.
For example most shops will be pretty securely locked especially the ones with guns and ammo in, so it should be up to the player to try to find a way in based on what they have around them.
You might be able to gain entry from the building next door or find a dodgy air vent on the roof or just steal the digger from up the road and ram raid your way in. All in all keep the player thinking
and make it fun.
I have many ideas rattling around in my head but at the minute I am working of the principals of small(ish) maps fast(ish) game play and no downtime with quite a few explosions.