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DarkBASIC Discussion / how can I make an object that follows the matrix using limb rotation?

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Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 12th Dec 2003 20:19
the title says.

if I = 1 then I = 1 else I = 0
The Dark Padawan
21
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Joined: 5th Aug 2003
Location: USA!
Posted: 12th Dec 2003 23:33
Umm what do you exactly want to know??
Can you tell us so we can answer

"Nintendo GameCube is the best"
I used to be the Dark Padawan
Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 14th Dec 2003 20:22
I want to make a car that's driving up on a matrix. on the flat tiles of the matrix the car must be flat and on the non-flat tiles of the matrix the car must have the same angle as the matrix, do you understand me now? how can I make that?

if I = 1 then I = 1 else I = 0
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 15th Dec 2003 01:45
glue 4+ cubes on the car as limbs, one on each tire, and get ground height for each one, i believe that should work never tried it, just have heard people say thats the way to do things

Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 15th Dec 2003 22:00
Could someone make an example code for me please?

if I = 1 then I = 1 else I = 0
Scorpyo
22
Years of Service
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Joined: 26th Aug 2002
Location: italy
Posted: 15th Dec 2003 23:19
get it here (it's DBPro but should work in DBC as well):
http://darkbasicpro.thegamecreators.com/?m=forum_view&t=21427&b=1
Turoid
21
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 16th Dec 2003 15:45
thanks scorpyo, i figured it out now!

if I = 1 then I = 1 else I = 0

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