Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / why do polygons dissappear?

Author
Message
Pricey
22
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 13th Dec 2003 17:21
when i have a wall down the side of my matrix and i have some objects in front of it but when i move the wall overlaps the object (it is one of the objects from the db archive which i downloaded from the developers section) and it looks very unprofessional.

i am using a sky sphere, could this be the problem?

PLEASE HELP! THIS IS MY FIRST SERIOUS 3D PROJECT AND I DON'T WANT IT 2 FAIL!

Syntax Terror Studios - syntaxterror.topcities.com
TKF15H
21
Years of Service
User Offline
Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 13th Dec 2003 17:31
If your problem is related to what I think it is, try one of these two (or both):
1)
set camera range 3000,10

or 2) Use 32/24 bit depth.

Hope it helps...

Morfy's Law - Enythink thet ken go rong willll.
Cole's Law - Thinly sliced cabbage.
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 13th Dec 2003 18:15
Scale everything down. Its because everything in your game is too big. A high camera range will cause slow down, so just scale everything down abit and it should be fine.

RPGamer


Dont forget to Join the Forums!
Pricey
22
Years of Service
User Offline
Joined: 22nd Feb 2003
Location:
Posted: 14th Dec 2003 18:58
thanx! i tried it and it works that camera range 3000,10 thing just said: value needs to be higher than 1, i don't know y.

my game is now back on track for production, its a very simple rpg

Syntax Terror Studios - syntaxterror.topcities.com

Login to post a reply

Server time is: 2025-05-22 00:21:12
Your offset time is: 2025-05-22 00:21:12