not too bad, would say for maya development try and stay away from nurbs and subdivide for game level graphics. Infact try to purely use the Polytools.
also, a good way to get the shapes is to first create the template of the shape you want out of primatives. sort of like a body overview.
then cut and edit them into more recogniseable shape, use the blend tool to then connect them as a single object - then the addpoly to add in the joints.
it truely helps for animating

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