I am nearing completion of my commercial game, and was going to demonstrate it at school to show how a game is made and how it incorporates Physics, Calculus, and CAD. My game has been run on at least 7 different computers, and they have all worked fine. The operating systems were anywhere from Windows 98 to XP. Processer speeds varied from 300 mhz to 2 ghz. They all had different video cards, from crappy built in (probably 4 mb) up to my 64 mb Geforce 4. Now this is the strange part: my game won't run on the computers in the CAD room. They are brand-new, just bought this year. They have 2.4 ghz Pentium 4's and 32MB Radeon 7500 PCI video cards. When I try to run it, is says the the D3D device does not support the back-buffer bit depth. I translate this to mean that the video card can't handle what Dark Basic is trying to do, but it doesn't make any sense. I installed Direct X 9 on it, but it still won't work.
Did anyone else have this type of problem? Thanks
Xander - Bolt Software
Don't pat yourself on the back too often, you might hurt yourself