Ive run into another prob in my space game. I need to give the player a sense of movement, sense there isn't a matrix. To do this I thought the easiest way would be to make a bunch of space particles. That way when you move, you go past them, making a sense of movement. Im using very small cubes for the particles. Im using a for/next loop to create about 200 of them. Then i place them randomly. My problem is, 200 cubes slows down the game way too much. The sync is at zero and its too slow. Any ideas on how to make the 200 cubes not use so much speed?(im not using the particle system, just the objects you can make within the editor.)
Am I an Idiot...or is everyone else just really smart?