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DarkBASIC Discussion / Milkshape .X help!!!!!!!!

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kjollen
21
Years of Service
User Offline
Joined: 31st Oct 2003
Location: Cyberspace
Posted: 22nd Dec 2003 11:29
hi people ,

I'm having problems getting my objects in Malikshape 3D to export to .X files. How do you do it or isn't it possible?

PEB.

Rikki

In the deep world of programming, if you fail to prepare, you prepare to fail.
Trowbee
22
Years of Service
User Offline
Joined: 12th Apr 2003
Location: United Kingdom
Posted: 22nd Dec 2003 15:16
File > Export > DirectX
FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 22nd Dec 2003 15:45
just amke sure uv selected all the model before you do the export. it will only export selected parts of the models.

():x:x::::::::::::
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 22nd Dec 2003 16:50
I reccomend the JT exporter instead of the direct x exporter.

I reccomend that you have mapped a texture to the whole model in regards to one large or multiple textures.

Set the scale to 1.0 instead of 0.1

save all model data to the same folder
this means the mesh and texture data, make sure the texture data filename is in a 8:3 convention if your not using professional in some versions.

use binary instead of ascii for smaller sizes and harder to hack model data for the end user.

Learn to formulate full sentences as well as composing paragraphs of information to help your plight.

"Malikshape" is a grave mistake in key pressing and would be avoided if you looked at what you wrote beofre pressing the submit button.

ignorance and blind clicking creates frustration, knowledge and incorrect clicks formulates mistakes.
kjollen
21
Years of Service
User Offline
Joined: 31st Oct 2003
Location: Cyberspace
Posted: 23rd Dec 2003 15:46
thanks guys ,

rikki

In the deep world of programming, if you fail to prepare, you prepare to fail.

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