First prototype for my pocket rpg and it uses puzzler 2018 maze generator code …
https://forum.thegamecreators.com/thread/222579
find a download here…
Linux and windows release....
https://play8bitars.itch.io/not-another-retro-pixel-game
Android....
https://play.google.com/store/apps/details?id=com.play8bitars.narpg
// Project: pixel 3d fx
// Created: 2018-08-11
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "pixel 3d fx" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 0, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
obj=CreateObjectBox(50,50,50)
setcameraposition(1,0,100,-120)
setcamerarotation(1,45,0,0)
ang=0
pixel_scale=2
Capture=CreateRenderImage( 1024/pixel_scale, 1024/pixel_scale, 0, 0 )
canvas=1
spr=createsprite(0)
Setspritesize(spr,1024,1024)
time=120
do
//setobjectvisible(obj,1)
SetRenderToImage(Capture,0)
//setspriteposition(spr,0-10000,0)
dec ang
setobjectrotation(obj,0,ang,0)
setobjectvisible(obj,1)
DrawObject(obj)
setobjectvisible(obj,0)
SetRenderToScreen()
if getimageexists(canvas) then deleteimage(canvas)
canvas=copyimage(Capture,0,0,1024/pixel_scale,1024/pixel_scale)
SetImageMagFilter(canvas,0)
SetImageMinFilter(canvas,0)
setspriteimage(spr,canvas)
//setspriteposition(spr,0,0)
print("No shader realtime 3d pixel fx in app game kit by the gamecreators.")
print("Experimental fx for not another retro pixel game")
print("All source code at the gamecreators forum")
Print( ScreenFPS() )
dec time
if time<0
time=120
inc pixel_scale,2
if pixel_scale>20 then pixel_scale=2
deleteimage(capture)
Capture=CreateRenderImage( 1024/pixel_scale, 1024/pixel_scale, 0, 0 )
SetImageMagFilter(capture,0)
SetImageMinFilter(capture,0)
endif
Sync()
SetRenderToImage (Capture,0)
ClearScreen()
//sleep(6000)
loop
1001 test code.
// Project: pixel 3d fx
// Created: 2018-08-11
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "pixel 3d fx" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 0, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
obj=CreateObjectBox(10,10,10)
for t=1 to 1000
ob=instanceobject(obj) //CreateObjectBox(10,10,10)
setobjectposition(ob,0-200+random(0,400),0-50+random(0,100),0-180+random(0,360))
setobjectcolor(ob,random(0,255),random(0,255),random(0,255),255)
next t
setcameraposition(1,0,240,-350)
setcamerarotation(1,45,0,0)
ang=0
pixel_scale=2
Capture=CreateRenderImage( 1024/pixel_scale, 1024/pixel_scale, 0, 0 )
canvas=1
spr=createsprite(0)
Setspritesize(spr,1024,1024)
time=120
do
//setobjectvisible(obj,1)
SetRenderToImage(Capture,0)
//setspriteposition(spr,0-10000,0)
displayed=0
dec ang,2
for t=obj to obj+1000
setobjectrotation(t,0,ang,0)
setobjectvisible(t,1)
if GetObjectInScreen( t ) then inc displayed
DrawObject(t)
setobjectvisible(t,0)
next t
SetRenderToScreen()
if getimageexists(canvas) then deleteimage(canvas)
canvas=copyimage(Capture,0,0,1024/pixel_scale,1024/pixel_scale)
SetImageMagFilter(canvas,0)
SetImageMinFilter(canvas,0)
setspriteimage(spr,canvas)
//setspriteposition(spr,0,0)
print("No shader realtime 3d pixel fx in app game kit by the gamecreators.")
print("Experimental fx for not another retro pixel game")
print("All source code at the gamecreators forum")
print("objects = "+str(displayed))
Print( ScreenFPS() )
dec time
if time<0
time=120
inc pixel_scale,2
if pixel_scale>20 then pixel_scale=2
deleteimage(capture)
Capture=CreateRenderImage( 1024/pixel_scale, 1024/pixel_scale, 0, 0 )
SetImageMagFilter(capture,0)
SetImageMinFilter(capture,0)
endif
Sync()
SetRenderToImage (Capture,0)
ClearScreen()
//sleep(6000)
loop