I am getting more familiar with (standard DarkBasic).
I can create my sceneries, shaping matrix and implementing (.x and .3ds) objects such as trees, buildings,...
I made a routine to explore the sceneries.
The walking is managed by following matrix evolutions thanks to GET GROUND HEIGHT and collisions with OBJECT COLLISION, having previously set the objects with commands such as SET OBJECT COLLISIONS TO POLYGONS.
I am facing the 2 following bridges :
1. Is is possible to create caves, underpasses and tunnels, open that can be explorered ?
2. I have created a bridge, and a road on the matrix that crosses the bridge.
According to my above methods, I can take a walk on the landscape, pass under the brige, collide the bridge pillars, but if I follow the road, I can not cross the bridge.
Is there a way in standard DarkBasic to solve this point, without loosing collision properties ?